XaiJu
Overactive Imagination Games
Overactive Imagination Games

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June - Week 2 Update

The prologue! It exists!

This was a tightly scheduled week. I set an aggressive goal of doing ~100 renders for the prologue, and I pulled it off. Along the way, a couple lines of dialogue changed, a couple renders disappeared, and more than a few got added. But the end result is going to be a much better introduction to the concept of the game than a single title card explaining that some stuff already happened.

For your enjoyment, here are a few grabs from the prologue. They are not processed through Photoshop yet, so you may notice some visual artifacts from rendering or other minor issues I will paint out before they make it into the release for the month.

As a reward for getting it all done, I get to play Dune: Awakening today and D&D tomorrow with my gaming group. Then right back to work on Monday.

Next Up

Next week I'm back to adding text message chains with Junko. Her story won't nearly be complete this month, but if I lay enough groundwork, next month can build on that foundation to add the objectives for her level 0 -> 1 story.

If I have the time, I will see about digging back into that IDM After Dark update. Either way, that will be the spicy addition for the month whether next week or in week 4.

June - Week 2 Update June - Week 2 Update June - Week 2 Update June - Week 2 Update June - Week 2 Update June - Week 2 Update

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