XaiJu
Zinikis Production
Zinikis Production

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Update on V5

Hi everyone, just a bit of an update on version 5.0. It's regrettable for me to say but V5 will be delay until next month. I'm still working a normal 8 to 5 job so the only time I have to work on the game is the weekend. I mentioned before that I will try have a new update every month, However, this time, the contents I'm trying to added was a bit more than I can chew for just 1 month of work. Below are the context on what's comings for version 5.0.

Unlike previous update, where I divided contents between multiples girls, this update I focused entirely on Emily. This is because I want to get to some sexy contents soon. The way I want to game to work is that, as you level up a character influence and especially corruption level, you will unlock more daily events do with that character. Not only that, her portrait, dialog and behavior will also be change and reflected on her corruption level. 

For V5, I want to get Emily to at least influence/corruption level 7. She's currently at level 3.  However this turn out to be way more works than I thought. As mentioned before, for each level of her influence or corruption level there will be a new daily action/event that you can now also do. Currently when interacting with a girl, the dialog and response is generic for every girl, I want to change it so that it's dynamic per character as well as new dialog and behavior per influence and corruption level. And the fact that higher influence/corruption level events and content require a lot more work as well.

Aside from that, I also want to implement the equipment system. So that the MC can get stat boot and extra benefit when buying and equipping certain items. And cloths that the MC can buy to give to a character. All of that was just too much for me to complete in one month. Right now, I'm aiming to make sure to that V5 will be by end of October. 

Here are just a few of the renders for Emily's portrait to show the different states of influences/corruption. They're subtle but there're a lot of states and combination that I have to account for.

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