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Rulesets: Respite System

Howdy Ionians,

One ruleset that has been commonly requested is our Respite System, which allows players to regain some of their resources while adventuring. The benefits of this system allow your party to adventure longer without requiring a Short or Long Rest.

Here's how it works:

After a particularly harrowing combat, you can issue respite to your players.

Everyone immediately takes a Short Rest, without in-game time elapsing, and all player characters gain Respite Points equal to their Proficiency Bonus. This can be done in any order.

A Respite Point can do one of the following:

Respite Points that are not spent are gone and cannot be retained.

To enhance the Respite System further, you can include feats or item features that improve the respite's efficiency.

Some examples include

This system will allow GMs to throw harder encounters without fear of players lacking resources to complete long adventures!

Brett

Rulesets: Respite System

Comments

Definitely using this for my games.

Grim Anubis


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