Model Ideas
Added 2024-07-06 00:40:14 +0000 UTCHey everyone, Im looking for ideas for the next tutorial. Is there something specific youโd like me to demonstrate? Please let me know ๐
Comments
Looks good!
John Dickinson
2024-08-07 04:54:49 +0000 UTCHere's my next update: https://truevision.co.nz/360-tours/demos/linecover/index.htm this time I took a bit more time getting my base measurements correct. Not perfect but good enough for what I need it for. Like you mentioned in your recent tutorial, if I did it again I would do a few things slightly different.
Ross Armstrong Photography
2024-08-07 04:06:23 +0000 UTCVersion 01, pretty rough, but I feel like I am on the right track: https://truevision.co.nz/images/linecover-v01.jpg
Ross Armstrong Photography
2024-08-05 08:07:59 +0000 UTCThanks, I will let you know how I get on with it.
Ross Armstrong Photography
2024-08-04 23:52:23 +0000 UTCAlways handy to have a 3d guide. I guess you're not shrinkwrapping onto that though... If you do, the challenge will be to keep it low poly enough so as not to echo the lumps and bumps of the guide model. For the back side it's almost identical but offset... I'd model the extrusion the same on both sides then split the other side off, slide it into place, then weld it back on.
John Dickinson
2024-08-04 23:44:23 +0000 UTCHere's a very rough photogrammetry scan of the line cover https://truevision.co.nz/linesandcables/3dmodels/index.htm (choose overhead from the top menu then line cover). I am using this scan to build my model around. It might be a good one for me to try PolyQuilt out on, which I learnt about in your latest tutorial.
Ross Armstrong Photography
2024-08-04 23:32:19 +0000 UTCThe extruded parts are different on each side, the same but different. I am currently trying a 16 vertice cylinder, adding loop cuts to extrude the bottom pieces. I am finding it fun in a challenging way, kind of like trying to solve a puzzle which I think will be easy once I figure it out.
Ross Armstrong Photography
2024-08-04 23:19:06 +0000 UTCFirst thought is to model half and mirror then adjust the other end bit once out of mirror. Start with a cylinder that has loops to match the spacing of the extruded bits. Keep it as low poly as possible.
John Dickinson
2024-08-04 23:11:59 +0000 UTCHi John, here's a link to some images I have taken of a "Line Cover" that is used in the electricity industry to slide over conductors when staff are working on power lines. https://truevision.co.nz/images/linecover.jpg It is a simple enough shape, just a cylinder with extrusions from the bottom part of it. I have found it a bit challenging to work out the best approach to model it so I thought it migh be an interesting shape for you. If you are interested I can provide additional images if required. The length is about 1.5m
Ross Armstrong Photography
2024-08-04 21:53:17 +0000 UTCYes I extruded the edges from a photo I took of the object with the rubber pads removed. I just modeled the edges then did a boolean to add the middle layer so these are polygons. It is good enough for what I need, but interested in seeing how you would approach this.
Ross Armstrong Photography
2024-07-24 09:43:12 +0000 UTCLooks okay to me, did you model it flat then extrude?
John Dickinson
2024-07-24 08:58:36 +0000 UTCI still have not worked out how to upload images but I can upload a link. So this is a link to the model I created https://truevision.co.nz/360-tours/demos/peg/index.htm Not the greatest model, but it will give you a bit more detail on what the peg looks like. If you click on the rubber fee they are hidden (you can't unhid them). Also, the grip tapers at the end but it is are more rounded taper than my model shows. Looking forward to seeing how you tackle this one. Thank Ross
Ross Armstrong Photography
2024-07-24 07:57:34 +0000 UTCLet me know if you need any photos. Although I have still not worked out how, or if, I can upload them.
Ross Armstrong Photography
2024-07-17 03:03:54 +0000 UTCI'll model that one next.
John Dickinson
2024-07-17 00:30:17 +0000 UTCFirst thought is to use curves and the curve modifier and possibly an array. Would probably also model it in 2 parts, the loop and the long bit and just ovelap the geo where they meet to hide the ends.
John Dickinson
2024-07-16 01:35:48 +0000 UTCHere's an item I got help with from a Blender Facebook Group. I managed to model it but not that happy with how it came out. It is called a deadend and is used to connect the conductor to the last power pole. https://www.facebook.com/groups/3dartistsb/posts/7167105819994067
Ross Armstrong Photography
2024-07-15 23:04:05 +0000 UTCI am currently modelling this item: https://www.salisburyonline.com/product/1205/salisbury-pin-blanket-clamp-nylon-with-clip-hs21 I actually have one at home so I can provide photos and measurements if you think this might be a good for a tutorial.
Ross Armstrong Photography
2024-07-15 23:00:19 +0000 UTCIโll take a look ๐
John Dickinson
2024-07-15 11:23:10 +0000 UTCThe stove has a component where the legs attach to the body, where it looks like a cylinder is taking a turn and growing larger and I don't know how I'd do it. Also, I think the topology for the rear vent slats might pose some difficulty. The sphere striker's levitating translucent soccer-ball-like sphere may be a polyhedron for which there is a preset, but if not, I definitely don't know how to make it.
Guy Insulator
2024-07-15 07:10:53 +0000 UTCChecked them out. Mostly made using parametric objects... spheres and the like. Is there any specific part of any of those you don't currently know how to model?
John Dickinson
2024-07-15 06:49:33 +0000 UTCI had a few more ideas I thought I might put at the bottom of the queue: I just finished playing the remake of Riven, and there are a number of objects in it that are very intriguing and I think would be instructional to see modeled. I have put screenshots of a few of these here: https://file-xfer.s3-us-west-1.amazonaws.com/Moiety_Dagger.zip https://file-xfer.s3-us-west-1.amazonaws.com/Sphere_Striker.zip https://file-xfer.s3-us-west-1.amazonaws.com/Stove.zip If there is any concern about using Cyan's IP as the basis for models, they have published a very liberal license for "derivative" works here: https://cyan.com/fan-made-content-policy/, so that may be worth a peek. Anyway, these are just a few ideas to put on the back burner.
Guy Insulator
2024-07-13 08:42:23 +0000 UTCOkay so just a couple of bumps to smooth but mostly done. I'll post the blend file tomorrow: https://1drv.ms/i/s!AkWx8DvU_8C5iMdc4gsCYwre8Q-NSw?e=YRxMGQ
John Dickinson
2024-07-11 01:41:20 +0000 UTCHere's where I'm up to with the clevis. A little fiddly for a tut but I will provide my work file when it's done so you can check out the main steps. https://1drv.ms/i/s!AkWx8DvU_8C5iMdEMwMfq3vcSWoCTw?e=Yuq7Jd
John Dickinson
2024-07-10 01:56:22 +0000 UTCHi John, there are a few other items that I have modelled which proved to be challenging to me. I am building models of items used in the New Zealand electricity industry. I found the LV Insulator challenging, specifically the "saddle" at the top. https://www.transnet.co.nz/shop/Insulators/Porcelain+Insulators/LV+Porcelain+Pin+Insulator+-+510.html
Ross Armstrong Photography
2024-07-08 21:41:43 +0000 UTCCool Iโll take a look ๐
John Dickinson
2024-07-07 21:42:58 +0000 UTChttps://www.facebook.com/groups/3dartistsb/posts/8193051294066176/?comment_id=8202343626470276¬if_id=1720338253388536¬if_t=feedback_reaction_generic&ref=notif
Ross Armstrong Photography
2024-07-07 21:38:49 +0000 UTCIf you canโt post them directly here maybe a link?
John Dickinson
2024-07-07 21:36:25 +0000 UTCHow do I send you images?
Ross Armstrong Photography
2024-07-07 21:33:10 +0000 UTCYes Iโm interested to see what that looks like ๐
John Dickinson
2024-07-07 21:29:43 +0000 UTCA Clevis Thimble. I am currently trying to model one of these and got stuck so I posted my progress to the Blender 3D Artists facebook page. One of the replies was to check out your patreon and a several people commented on how the shape was quite challenging to model, even though it looks quite simple to start with. I can provide photos and specifications if you are interested.
Ross Armstrong Photography
2024-07-07 21:08:56 +0000 UTCBlender. I switched from C4D a few years back ๐
John Dickinson
2024-07-06 21:03:41 +0000 UTCDo you plan to do tutorials in Cinema 4D or just for Blender?
Marcin
2024-07-06 11:26:19 +0000 UTCWhatโs even inside a baseball? โพ๏ธ
John Dickinson
2024-07-06 07:37:00 +0000 UTCI'm definitely at the bottom of the queue on this, but just to put my two cents in, if you are interested in doing a cutaway baseball (or other solid ball or sphere), I am interested in that.
Guy Insulator
2024-07-06 07:06:02 +0000 UTC