In this session we explore how to add a button on an iPad case plus using the Data Transfer modifier to manage shading errors.
Notes
2025-02-21 05:18:25 +0000 UTC
View Post
My 7 part training series is available now on Boris FX to watch for free. You can also download the project files!
Training Series | Boris FX
2025-02-13 21:15:27 +0000 UTC
View Post
In this session we look at sharpening curved geometry under subdivision.
Notes
2025-02-04 00:54:46 +0000 UTC
View Post
Here's another exclusive peek at my Electric State trailer title creation series. The series is done and all 7 tutorials will be available for free, including project files. I'll post a link when available.
2025-01-18 02:23:27 +0000 UTC
View Post
Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease. I've skipped parts 1-4 as they are older C4D tools. This section covers projecting a mesh using Shrinkwrap, which is a vital technique for subsurface 3D modeling.
Notes
2025-01-05 22:49:59 +0000 UTC
View Post
My upcoming 7-part series I've created for Boris FX, shows how to recreated the Electric State trailer logo resolve using Illustrator, Blender, Rizom UV, Substance Painter and After Effects. This is an exclusive peek at Part 1.
2024-12-22 02:30:00 +0000 UTC
View Post
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers using diamond quads to split edge flow and control edge count.
2024-12-10 02:12:38 +0000 UTC
View Post
In this session we continue looking at how to improve the topology on a stone lantern.
Notes
2024-12-03 01:32:20 +0000 UTC
View Post
In this session we continue looking at how to improve the topology on a stone lantern.
Notes
2024-11-25 01:07:02 +0000 UTC
View Post
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of surface and vertex normals to modeling, materials, and rendering.
2024-11-24 22:00:06 +0000 UTC
View Post
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of loops in edge flow, adding and encapsulating detail.
2024-11-21 22:00:06 +0000 UTC
View Post
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers tools and techniques for redirecting edge flow.
2024-11-20 22:00:04 +0000 UTC
View Post
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers quad workflow and its importance in maintaining predictable edge flow.
2024-11-19 22:01:59 +0000 UTC
View Post
A Hulkbuster helmet.
Notes
2024-11-18 04:20:59 +0000 UTC
View Post
A human skull.
Notes
2024-11-18 00:07:24 +0000 UTC
View Post
In this session we continue looking at how to improve the topology on a stone lantern.
Notes
2024-11-14 06:10:56 +0000 UTC
View Post
In this session we start looking at how to improve the topology on a stone lantern.
Notes
2024-11-07 06:48:20 +0000 UTC
View Post
Textured treasure chest with animated lid open.
2024-10-28 21:42:34 +0000 UTC
View Post
Okay so I'm not modeling a suggestion 😁... but I would like your suggestions for everyday things that aren't too complex but you're wondering how to approach them.
2024-10-14 22:12:43 +0000 UTC
View Post
How to sub-division model a stylized treasure chest in Blender, continued.
Add Ons
2024-10-13 23:09:30 +0000 UTC
View Post
Here's a library of screw and bolt heads I've put together. I've included the renders which you can use if you decide to add it to your own Asset Browser as I have.
2024-10-13 03:28:15 +0000 UTC
View Post
How to sub-division model a stylized treasure chest in Blender, continued.
Add Ons
2024-09-30 04:08:21 +0000 UTC
View Post
How to sub-division model a stylized treasure chest in Blender.
Add Ons
2024-09-17 01:33:24 +0000 UTC
View Post
Here's one approach for creating the scallop shape on a Moka coffee pot. Let me know if you'd be interested in a How To Model tutorial for the rest of the pot.
2024-08-23 03:46:39 +0000 UTC
View Post
I created this sci-fi corridor for BorisFX. If you'd like to download the version with textures and watch the tutorials you can grab it here: https://youtu.be/R8f_hqz10gM?si=OmsmJMZOp6KLkovy
2024-08-20 23:34:41 +0000 UTC
View Post
How to sub-division model a Salisbury Pin, continued.
Notes
Add Ons
2024-08-13 01:31:28 +0000 UTC
View Post
How to sub-division model a Salisbury Pin.
Notes
Add Ons
2024-08-03 04:18:26 +0000 UTC
View Post
Here's an approach to modelling the legs and vent for a stylized stove. Thanks to Brent for the suggestion.
Notes
2024-07-16 03:43:19 +0000 UTC
View Post
1. I started with a quad sphere, cut the bottom off then extruded down to follow the guide.
2. Working in a Mirror object and cut the saddle shape in, reworking the geometry to remove triangles and keep edge flow.
3. So the bottom part of the saddle is pretty hard, especially without any indication on the blueprint. Thinking you'd probably have to boolean out the shape then retopo.
4. So rather than using a boolean, I reduced the poly count by deleting every second loop so t...
2024-07-12 02:36:34 +0000 UTC
View Post
I created this in response to a request. The blender file includes the guide images and my working if you'd like to break it down.
2024-07-11 06:18:26 +0000 UTC
View Post