In this chapter from MILG11, Toby Pitman explains how to add sharp, concave details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
John Dickinson
2024-03-05 05:03:05 +0000 UTCGuy Insulator
2024-03-05 05:01:25 +0000 UTC