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3D Modeling with John Dickinson
3D Modeling with John Dickinson

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TopoTalk 15

In this chapter from MILG11, Toby Pitman explains the why and how of redirecting flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.

Learn More about MILG11:  Gumroad

TopoTalk 15

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