XaiJu
Countd360
Countd360

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VNGE v42.9 Release

VNGE v42.9 mainly updated VNPHY module.

VNPHY is the physics module in VNGE. This module includes four major components: collision, rigidbody, trigger and action, use these components can create more complex and interactive scenes!

This module is not something new to HS2, but from now all game from HS to KKS can use all components of VNPHY. And python action of VNPHY is optimized, it use 10-times less memory than old version.

Download links: https://mega.nz/folder/oUxwFaBS#BD1c31i_ieCpzv8es-tkZg

or download from attachment of this post.

And the game shown in the demo video can be found here:

https://www.patreon.com/posts/scenedata-mini-103026237

Detail of new features:

Added an API to get the character's IK target bone by unified ik name

Added an API to get the dynamic bones of the character's breasts and hips

Fixed the issue that when the default update mode is diff, the item cannot be updated normally (and cause fps drops) after adding the item for the first time.

And the default update mode is changed back to "auto" again, I am sorry. Because the "auto" mode is the most efficient mode, especially if the user creates keyframes for all attributes . But, if you have used vnanime in v42.8, your setting will be saved in VNAnime.ini file, and this change will not affect you unless you manually set the default update mode.

【HS】 Add new unified MMD API for HSStudioNEOAddon

【PH】 Add new unified MMD API for PHSAddon

That's all about VNGE v42.9 update. Feedback and suggestions are always welcomed.

VNGE v42.9 Release

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