XaiJu
Countd360
Countd360

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VNGE v42.7 patch


Here is the 42.7 patch, to use it first install v42.5 (or 42.6 patch), than this patch.

This patch file is for all game, unzip it and put all files into bepinex/plugins/console/lib folder and overwrite old files. It provides following new feature:

- Advanced IK plugin's solver and breath setting supported now. This setting can be save/load in SSS/VNSS/Clip when you enabled ExportChara_AdvIk option in vnactor setting or ini. All data in follow picture are supported, but they are all handled as discrete data (no interpolate).


- VNAnime Clip v2 update, default update type is changed from "auto" to "diff", so clip v2 works more like v1. And the option can be adjusted in setting.


- In clip v2, keyframe can be turn on/off for each target object. This is helpful when you want to confirm or adjust keyframe for one object seperately. For example, when you have camera keyframe and motion of character, and sometime you want to turn off camera keyframe to concert on character animation, you can goto camera's detail setting and disable it.


- VNPhy support simpole physics in KK/KKS now

Simple gravity and collision physics now works for KK/KKS. Note, for KK you need KK's vnhelper patch.


Thanks and have fun.

Comments

能够同时显示的字数有限制,我也不知道是哪里触及了限制。不完全是字数,也可能是什么其他的内存吧。总之确实存在限制,字数不能太多。。。

Countd360

vntext好像有些bug?今天花费了很多时间也没找到触发原因,具体情况好像在text较多(id排到15、6的时候)时会出现文字消失

Zhenyu Guo

I will conside about it. But be careful, settings in MaterialEditor and Overlay plugin are almost about texture and save its setting in SSS will cause file size increase and performace low.

Countd360

Hi CountD360, nice work! I have a quick question: does the VNGE SSS save the changes made to the material editor? I really like this feature to be added in the future release if not yet available, thank you!

Son Lee


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