Maybe you know this problem and you have had it yourself: When you create something rather complex (like a game), it is a difficult decision how much time you spend on the details.
The map of Femdom City is a good example. In the beginning I tried to make a map of the city myself. I bought some 3d assets of city blocks and some nature assets so that i could mash them together and make my own unique map. In my mind it looked perfect. The best map there ever was in a game.
In reality it was a desaster. It looked horrible. If I learned something from that it is that Poser Pro 11 isn't made for making maps. But it took me almost a week to learn that. And it became a full week of map frustration because I then tried to hire someone...and wasn't pleased with the result either.
Why am I telling you this?
Because in the end I took a free picture off of pixabay, inverted the colours, flipped the image and put it into the game. 5 minutes of work. No money spent. Instead of a week of frustration, 35$ in assets that are pretty much useless now.
No one ever said "damn, that map looks awesome", but no one said "what an ugly map" either. Because maybe the map isn't that important for the game experience.

As an artist you can spend hours, days and weeks on details...but that can lead to yourself not making much progress.
I am going to be honest: I haven't made much progress in the last 2 weeks. I lose myself browsing for music without having a real clue what to look for, I spend hours comparing which font is best for the game and I am saying to myself: This time I need an awesome map!
So this is a bit of a reminder for myself to focus on getting it done and worrying about the details later. Because a map picture can be changed later, music can be replaced as well as fonts.
I will try to release the intro of The Shadow over Blackmore in (late) february. Let us see how it works out :)
Stay kinky!
Darktoz
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