XaiJu
Dendoro
Dendoro

patreon


Rig and face topology update

After uploading the May animation, I applied spline IK to the spine rig, which allows the hips to swing back and forth.

(Previously, when I moved the hips, the whole upper body followed)

As for the rigging as a whole, Blender was running very slow because there were too many bones, so I reduced the amount of bones. Specifically, I reduced the number of bones from 2100 to 1100.

Blender seems to slow down when the number of bones exceeds 1000, so I actually wanted to reduce it to less than 1000, but I gave up because it would affect the deformation if I went any further. However, this problem seems to depend on CPU power, and the CPU I am currently using is a Ryzen 5800X. I checked it with the latest Ryzen 9950X3D and it worked without any problems. (Thanks to my friend who helped me check it!)

Also, to remove the seam between the face and beard, I combined the beard and body objects and recreated the texture. This makes it look more natural.

At first I was planning to use an addon called Blendit to smooth it out, but I recently realized that this addon is not suitable for animation, so I gave up on using it.

If the modified model is okay for animation, you can copy the rig and start making a new character.

I also created a background and props for June's animation. It seems that something will happen here in June...

Rig and face topology update Rig and face topology update Rig and face topology update

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