Hello, one and all!
For the past month, I've completely bunkered down set out to create the biggest batch of content I've made so far. Having bought new and higher quality brushes for painting my maps, I have set out to create a complete overhaul of DungeonDraft, which will not only allow me to create bigger and better-looking maps but also allow me to create more variants of each one. Something I'll showcase in my holiday pack PART TWO, by doing a forest, snow, and desert version of this holiday map. Repurposed as a brewery instead of a workshop.

DUNGEONDRAFT
For the Dungeondraft users, this is will be a full overhaul of the software, I've finished the materials, the terrains, the tilesets, most paths, walls, and portals and I'm up to about 700 new objects. I'll do a how-to video to showcase how I use the assets and add in shadows in photoshop for my PART THREE later this week (or the next one).

This is the big one.
As you can see I've also added a custom adventure prompt for my latest map. A holiday adventure and some of you following me on social (or the discord) will have also seen previews of the next adventure prompt I'm working on. Which will be more of an adventure setting really.

Which will feature a collection of maps (that can either be used bundled together as a city/town battlemap or separately for adventures outdoors. I'll be trying to create variants of each map like I'll be showcasing in PART two of this holiday pack.
For now, I will focus on getting all the maps formatted, finished, and uploaded asap. Next up I will probably release the "demo" (about 75% finished) of my complete overhaul, which I plan on finishing up next month.
Stay Tuned for PART TWO
Kind Regards,
Bert | Crosshead
Crosshead
2021-01-20 22:11:58 +0000 UTCMike Nusbaum
2021-01-05 10:23:32 +0000 UTCTyziel
2020-12-23 07:46:59 +0000 UTCCrosshead
2020-12-22 20:27:41 +0000 UTCRichard Fraser
2020-12-22 19:15:41 +0000 UTCJason HAUSER
2020-12-22 18:32:30 +0000 UTC