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Achievement Guide and Relationship Descriptions

Hello! Here's a guide to the existing Book Two achievements and the new relationship descriptors in the demo so far. Heavy spoilers ahead, so beware!!

Achievements

Without Roots: Choose to hail from Egypt in the Prologue and play through the Merchant origin.

A Past of Steel: Choose to hail from Castilla in the Prologue and play through the Hunter origin.

Illuminated Parchments: Choose to hail from the North of Portugal and play through the Scribe origin.

Something Wrong: Have a bad relationship with Alessa and have two or more Corruption points. When you go to her room in chapter one, choose the option to call her Alexandra. Then, choose to 'grab her'.

Sly Fingers: Sneak into both Alessa's and Hadrian's rooms in chapter one.

Enemy of the Guard: Burn the bridges with Cynthia in chapter one. You'll achieve this when you break out into combat with the city guard, so whichever choice leads you to this is the right one. Just don't make a deal with her.

Friend of the Guard: It's the opposite of the last achievement. You need to strike a deal with Cynthia. This is easier if you already have her favor in book one, but you can still turn the conversation around even if she dislikes you. The options that raise Cynthia's affinity are:

(Note: You won't see all of these options in a single playthrough. Some depend on past choices, and others are in different branches of the dialogue tree.)

You can't ever make a deal with Cynthia if you insulted her in chapter 7 of book one, when she asks to sit at your table. She'll always attack you if that's the case.

Flip-flopper: To achieve this, you need to be on Beka's route (as in, you defended her against Cynthia in book one), manage to get Cynthia to strike a deal with you (and accept it), and then, when Joan appears, you forsake that deal to attack that wretched guard.

As a sidenote, you can surprise attack Cynthia in this, and wound her seriously even if you have low Combat.

Master Negotiator: First, you need to enter a negotiation with Mist. You can achieve this in three ways: Be willing to sell Juturna coin, Nero's gauntlet, or have struck a deal with Cynthia and didn't hide it from Lance.

Once you enter the negotiation, Mist offers three reward options. Out of those three, two can be stretched to benefit you. To get more gold, you need 35 or more Influence and pick either of these options:

To be able to ask Mist three questions instead of two, you need to pick:

Mist's True Face: To get this, you need to enter a negotiation with the crime lord (see last achievement) and, as a reward, choose to ask him for information. Also, don't try this if you've told Mist you learned Latin from your mother!!! You'll get a game over.

Pick this option: Julianna Romanus. Is she alive? Was she ever taken? "Ju..."Your palm ignites in a dark warning. "Why is the Inquisition in Tarragona?"

During this conversation, you'll have plenty of chances to cut it short. Don't. Keep it going until this option appears: "What if they're looking for someone?" you ask, cautiously. "A woman with black hair and..." My eyes.

From there, say Julianna's name. You'll achieve this in the next couple of pages.

Fatal Mistake: This can be achieved in two ways. For both, you need to enter negotiation with Mist and choose information as a reward. The simplest way to achieve this is:

You'll enter a game of cat and mouse. Don't lie to Mist and never give up. Follow the game until the very end. Then, when Mist asks you 'Where's your mother?"

You answer: "Taken by the Inquisition."

The second way to get this is:

Clue Gatherer: Get all the clues about Vallen. To achieve this, you must have visited the Gates in book one and accepted Vallen's offer to meet her in the garden. The clues are:

Wolf in Sheep's Clothing: Go meet Vallen at the garden and have enough clues to figure out who she really is. Wounding the Eye and asking Mist about Vallen is enough on their own for Romanus to connect the dots. If you don't have either of those, you need to have seen the horse and put the letter in your pocket.

War Machine: Beat Vallen at her own game. Once again, go meet her, figure out who she is, and, when you inevitably clash, have:

Red Lips: Kiss Vallen at the top of the Devil's Bridge. To do this, you have to go meet her in the garden and not be able to figure out who she really is. You also need to have 3 romance points with her — so start flirting in book one.

Common Courtesy: Have Rafael say, 'thank you'. To do this, you can't have a bad relationship with Rafael, so don't threaten him in book one and don't pick this option: "You ought to smile more, then," you say, grin sharpening and eyes cold.

Then, in Chapter 3, take the food to Rafael and go back after dinner to check on him. Sit with him and choose either option:

Don't lose your temper and, by the end, pick one of these:

Raf will thank you, then.

Know Thy Goals: Once again, you can't have threatened Rafael. Take the food to Rafael and return after dinner. When he asks you why you're doing this, however, pick the option: "I want you to remember this," you say, turning calculative eyes on Rafael. "And if there ever comes a time for you to decide where to lay your loyalty, I want you to keep this in mind."

Afterwards, choose this: You open your mouth and say something you haven't truly admitted to yourself. "I want those maps for myself," you say. "Not Tarek, not Mist, not the Church. Myself."

Cuddly Bear: Have a good relationship with Billy and, in the dream interlude, choose to head to the barn. When Billy lays his head on your lap, stay with him.

Relationship Descriptions

Here are the new ones!

Alessa

*if (Alessa_Choke= true)

There is something wrong with you. That's what swirls in her head whenever Alessa sees you. There is something wrong, and you are a danger. But, for the mission, Alessa will not mention what happened. For now.

The bridge between you has crashed and burned.

*if (Alessa_Intimate= true)

She has put your features into memory and saved your name within the ice of her heart. Alessa hopes for little and expects almost none, but still, foolishly, she hopes you do not forget her.

Hadrian

*if (Hadrian_Intimate= true)

He's made a new oath with your name at its center. Hadrian already barely sleeps, but now his nights are plagued with your soft whispers of his name and the warmth of your skin.

Cynthia

*if (Cynthia_Side= false)

She hates you. You've made an enemy of the captain of the city guard.

*if (Cynthia_Side= true)

She has found an ally in you. Only time will tell if her choice was the right one, but she hopes that it is. For your sake.

Lance

*if (Lance_Romance>= 4)

You have given him an immeasurable gift. Lance Silverthread dislikes owing anything to anyone, but here he is, not finding it in himself to mind that much. Perhaps because he's confident he'll easily honor his debt, or perhaps Lance wants to see how you'll play your hand.

Either way, he does hope the light has guided you safely home.

*else

You have given him an immeasurable gift. Lance Silverthread has never liked to owe anyone anything, but he owes you. And he will honor his debts.

Rafael

He has a bunch. 😭

*if (Raf_Good= true)

He doesn't know what game you're playing, and he ain't about to let you mess with his head. He knows what you are. But still, a meal's a meal, and that one settled nicely and warmly in his starving stomach.

Of all the bastards keeping him captured, you're the least insufferable one.

*if (Raf_Neutral= true)

You're dumber than you look if you think that little manipulation tactic would work on him. Still, a meal's a meal. Rafael supposes he appreciates it.

*if (Raf_Bad= true)

You can keep the meal next time. Whatever good the food did, it soured with your company.

*if (Raf_Trade= true)

You proved him right. Everyone always wants something.

*if (Raf_Manipulation= "failed")

Bugger right the fuck off. Freak.

*if (Raf_Manipulation= "limbo")

Why don't you say your piece and be done with it? Rafael hates beating around the bush. When ya ready to talk, talk. Until then, bugger off.

*if (Raf_Manipulation= "agreement")

Maybe you ain't so bad, after all. Anyone who stands against Tarek stands with Rafael, no matter how insufferable.

Vallen

*if (Real_Vallen= true)

You don't know who she is or what exactly she wants, but you do know one thing: You will kill her.

*if (Vallen_Neutral= true)

You don't know who or what Vallen is, and you don't want to know.

*if (Vallen_Friend= true)

She cannot wait to meet again!

Juturna

*if ((Kill_Juturna= true) or (Betray_Juturna= true))

Whenever you think of the ancient goddess, a looming sense of disdain taints the back of your tongue. There's a being out there rooting for your demise.

Good thing she's all but forgotten.

*if (Juturna_Friend= true)

Her coin emanates a soft, barely-there sense of comfort. You often find yourself clutching the ancient relic, and whenever you do, the burn in your mark lessens.

Juturna has claimed you. She protects you.

Comments

It can definitely be cruel in that way. Certainly depends on how close the two of you are. If your relationship's adversarial, calling her "Alexandra" is a sharp barb in response to her prying about things you've kept hidden and tend to be touchy about. And then with Corruption in effect, touchy subjects lead to lashing out... If your relationship is closer then the fact neither of you are fully transparent with each other is a source of mutual sadness. Calling her "Alexandra" in that sense and following it up with "We have to talk about this, Alessa" leads to a very sweet moment I think, one of my favorites in this book so far.

HeraldOfEras

Granted it was at Wrappy's request heehee

Rue

Ana you don't know what you've done to me. I'm making a 10th Romanus to run an Oblivious Vallen romance just so I can get Red Lips 😭

Rue

*Oh,* it's locked behind deadnaming Alessa! That makes sense. Yeah I'm waiting on screen caps or the novelization for that one--I always mentally smack Romanus on the back of the head for even thinking that option :D

Sydney Marsing


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