Hello dear grizzlies!
I'm cuming to give you some development news (no way!? π ) ! This news contains a lot of sketches and research, I'll obviously share the final versions of the images in future updates.
We haven't managed to make enough progress to release a new version this month, knowing that it's now just a matter of testing/rebalancing and translation, as Chewy has almost finished integrating everything. Major modifications in the code have been made, which has delayed the release. New levels and dialogues are integrated, sound design is complete, new music has been added, and parts of the early dialogues have also been enriched. All in all, it's well worth starting over for the best possible experience!
The new version of Surviving Purge will be available next month, probably at the end of the month, as I'll be taking 2 weeks off myself (I haven't had a vacation in almost a year, and I need it badly).

The reptile area is made up of gigantic trees, crossed by fast-flowing slides, enabling them to move quickly from one place to another, and even to reach higher ground.




Reptiles are a spiritual race, believing in higher forces. Their culture places great importance on the memory of their ancestors. They believe that the souls of the dead live in the water and influence the present.
Also, each of them is devoted to the god Alkadar, god of semen and creation, to whom they offer their cum every day in a ritual.


In their neighborhood, inferior humans are seen as βfunctional servantsβ. The lizards feel neither hatred nor real compassion for them, but regard them as inherently weak beings, to whom they may nevertheless assign tasks requiring repetitiveness, as they can't stand boring tasks. Nevertheless, most of them love sleeping with humans, and often find them even more attractive than mates of their own race. But they don't get attached to them, and see them more as disposable tissues.




This is the first hotscene to take place in the centaur quarter. When Jeck is due to join the centaur leader for a meeting, the latter is being milked by an inferior human in a stable. Jeck has to wait until the chief's balls are empty before he can talk to him.


To move on to sketching, this is how I've worked with Vliir since the start of the project. We decide on the framing and animation intentions. Vliir creates a sketch of the 2 key images. Once validated, Vliir creates the final version of the two frames, which we then send to Animas Animus, who animates them. The grey frame you see is the margin left for camera movement. Now you know how it all works!

Here's a video showing all the new soldiers and items that will be available in the next version of the game:
https://fr.xvideos.com/video.oklvvtd5316/montage_soldats_2025_01_20
Chewy didnβt have the time to code all the items and soldiers presented in one of the last updates, so we had to select them.
Most of these soldiers and skills can be unlocked in the secret base, in the research area. They will be unlocked gradually. Chewy suggested adding a tech tree, which is a great idea! I'll look into it when we add more content.
Gadgets will be available in the next version (presented at the end of the video). You'll be able to buy and activate them, which will improve the quality of life in battle. The Biovac, for example, will allow you to automatically collect cum during battles.

The Meat Market is a place located deep in the Purge sewers. Entrance is a bit pricey, so our heroes go there occasionally, like for a birthday, or to celebrate a victory over the goblins, for example!
Little bonus: some of the heroes' outfits that Vliir has concocted for the Meat Market. But I'm not sure we'll be using them after all. What are your thoughts on this?

That's the end of this update. Many thanks to Vliir and Chewy for their collosal work.
Thank you for reading and see you soon! π
Take care <3
Stewy
Grizzly gamer
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