XaiJu
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elden rim 1.9.9.83 update

There are too many updates, please watch the video

Re-uploaded a separate English version to solve the 6001 error problem caused by a part of people because the Nemesis font is incomplete

About SCSI, this is a compatibility patch, normal players do not need it, only some Chinese players need it


NEXUS:

Elden Rim - Weapon Arts 1.9.9.83 (MCO) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

elden rim 1.9.9.83 update

Comments

<p style="color: #008600;">Hey guys! As we can see you make a lot of updates every day. Glad you are going at your own pace and making good progress</p>

VitAnyaNaked

You can try to delete the SKSE folder, see if it will still CTD I think it should not be related to this

black

Hi, I tried to launch last update of elden rim, it causes CTD in any way, installation of the animated armoury doesn't matter at all. I even removed all mods excluding the requirements and tried to reintstall the game, however, it doesn't gave me any positive results. Trying to study structure of Elden Rim, I noticed, that english version of 1.9.9.83 has chinese translation of payload interpreter config, when all older versions has english ones. May it be the reason of CTDs?

If you can't, use 1.9.9.2 first, let me think about the reason again

black

Nevermind I'm still getting ctd even with animated armoury removed. I really don't know anymore XD

MomsCreditCard

I currently can not understand why there is a conflict with this MOD, you do not need to delete Animated armoury, just delete his meshes\actors folder can be This way you can still use Animated armoury's weapons, and then I have animated Animated armoury, so it doesn't matter if you delete that folder, his animation quality is not very good, that folder is his original animation, you can use my

black

I guess the Animated armoury non-DAR folder caused, but it does not matter, now we are using DAR, do not need him that folder, and I will release all the armory animation, so the original Animated armoury comes with the animation is no longer necessary,But to be honest I can't understand the reason, theoretically they should not be in conflict and should not lead to CTD

black

Huh weird i did stop crashing after updating my Animated armoury and not installing its animation files, i don't know why it has some beef with animated armoury.

Serados

It was also the cause of my ctd with guts movesets. Thanks for pointing that out

MomsCreditCard

You try to delete only Animated armoury's meshes\actors folder, keep the other files, so it should not jump out, although I do not know why

black

My game has stopped ctd after removing Animated armoury DAR version. It seems to be the cause of the ctd

MomsCreditCard

thank you

MomsCreditCard

Please ask if you have installed this MOD, if so, try after closing him, I just saw some people because of this and elden rim together with the installation of CTD, although I can not understand why this is completely, because this MOD I also have https://www.nexusmods.com/skyrimspecialedition/mods/35978

black

This is a little difficult, papyrus log can not be referred to, unfortunately, I can only catch a few experimental white mice in my country to test again, I and a few producers have no CTD problems, so we can not troubleshoot the problem themselves You can use 1.9.9.2 first, the function is more or less the same

black

hey black! Just want to report i'm experiencing a CTD after a couple of minutes without any .net crash logs, this is the same instance when i download elden rim 1.9.983 from Achang's page before. I'm sure this is the cause because i'm not having any before installing the latest version. The crash didn't generate any logs unfortunately but i activated the papyrus logs just in case and here's the end of the log: https://pastebin.com/vtm6CJGL Hope this helps atleast

Serados

I've been using 1.3.2 MCO,Unless distar fixes the bugs in the new version

black

thanks bro

Gaen El olvidado

which version of adxp you use for 1.9.9.83?

MomsCreditCard

I try to use the original skyrim script for all functions, so it's compatible regardless of PERK or whatever

black

I've explained under the MOD introduction that if you want to add my MOD features to other animators' animations, it's perfectly possible to do so, just use hkanno64 or something to add the corresponding code

black

Hi Black, amazing as always! I am sorry if this is stupid question but is your mod features work with other authors movesets?

Michał Jałowiecki

ACHANG spent a lot of time dealing with some CTD issues, as well as because of some wrong CTD reporting, wasted a lot of time, the results of the inspection found that CTD issues do not belong to the MODS of this

black


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