Animation Motion Fix at Skyrim Special Edition Nexus - Mods and Community
The plugin that I mentioned to you earlier to solve the problem of two characters adsorbing each other and causing AMR to not play the correct distance properly
Currently it can only be turned on or off globally, if you want to disable or turn on adsorption for individual animations, you need to annotate...
2025-03-21 12:15:06 +0000 UTC
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ADXP I MCO Bloodborne Burial Blade transformable weapon (WIP) at Skyrim Special Edition Nexus - Mods and Community
Please go to the nexus to download and check out the instructions, and if you're having fun, remember to come back to the nexus in 15 minutes and click “Endorse” for me.
So do you want to see more other weird stuff, tell me what you think, I'm probably capable of mak...
2025-01-21 06:14:27 +0000 UTC
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Fixes for the previously mentioned AMR and other issues are still in progress, and there are still a few NPC bugs that are still being worked on
So I've decided to make a little something for the guys to play with first, it's public and available with or without sponsorship, of course I'll be happy if you'd like to sponsor and support me
Happy New Year everyone, I'll try to finish this one this week
There's also an ER GreatKatana anime to be released, which is of cour...
2025-01-06 13:51:00 +0000 UTC
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I don't know if you've ever noticed that when you're in a fight and two characters get too close together, your AMR may fail or your movement distance may be shortened, this is especially noticeable in the AMR Z-axis, where you may not be able to jump through the Z-axis when you're close to an enemy, but instead you'll be fixed in place
We recently found out that this is because skyrim has its own “adsorption system”.
The closer the two characters are, the stronger the gravita...
2024-12-30 14:28:08 +0000 UTC
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BFCO will have a big update this year, this update will be compatible with MCO animation annotations, which means that you only need to change the HKX filename to convert MCO animation to BFCO animation, but not the annotation events in HKX!
Our team felt that this would reduce the cost of learning for players using both combat systems,This way you can change the filename yourself for the purpose of converting the version without resorting to the animation author.
...
2024-11-24 06:13:53 +0000 UTC
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I'm glad that this teamwork production is finally finished, and yongriming will release a WIP version later on
You can download it from his patreon, and when the WIP is finished it will be free for everyone
yongriming's patreon: https://www.patreon.com/YRM708966080
I've been asked why I didn't do this myself, the answer is that I've had a lot going on in my life lately and I don't real...
2024-11-10 12:32:43 +0000 UTC
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I don't know if anyone has played Black Myth: wukong?
The animation we bring you this time is Black Myth's main character attack animation
I used the previously mentioned technique to fully recreate the bending and elongation effects of the stick,As I told you before, transformable weapons as well as whips can now be made
The animation is still in production, this animation is done by my friend YRM, after that please go to him to get the animation, this is no...
2024-10-15 04:54:05 +0000 UTC
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Download: All my works | Patreon
Do not attempt to use him to attack enemies high in the air, he can only attack ground units in the same way as a melee weapon.
Compatible with all weapons, it also inherits their perk, enchantments, poisons and other properties.
Installation: install the required mods, then install this mod, get the trinkets within t...
2024-07-01 10:20:15 +0000 UTC
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Includes 1hm 2hm dw, three modes of animation, have fun!
If you can, I'd like you to come back to the nexus and click "ENDORSE" for me 15 minutes after the download finishes.
Additional DLC weapons to come later
ADXP I MCO ER LightGreatswords Complete (1hm 2hm dw) at Skyrim Special Edition Nexus - Mods and Community (2024-06-27 20:57:59 +0000 UTC
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Hello everyone, have you all played the recent elden ring DLC?
I'm still working on the remake project that I mentioned to you earlier, and I've been making some ER DLC weapons in the meantime, I haven't gotten all the new weapons yet, I'll be making animations when I get more in the DLC, and I'll be releasing the DLC weapon animation packs and the new weapon mods for you to download later on!
Have a nice day.
2024-06-22 12:33:03 +0000 UTC
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SCAR2.0 :Releases · max-su-2019/SCAR (github.com)
Three SCAR 2.0-specific animations are provided to demonstrate the new features of SCAR, and you are welcome to use and refer to these animations to create additional content
If you use BFCO, you ...
2024-05-25 14:53:05 +0000 UTC
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BFCO - Attack Behavior Framework at Skyrim Special Edition Nexus - 模组和社区 (nexusmods.com)
A combat framework developed by a Chinese author with a lot of features that MCO doesn't have, I've provided a set of 2HM animations for this one, you guys are welcome to try using this one
2024-05-20 17:31:42 +0000 UTC
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Doesn't affect players, only level 20+ 2HM enemies, so he can be used with Lotdric KnightGS
Cathedral Knight animation only detects attacks in the direction of his back, not left or right, but he will use spells
Animated downloads:
All my works | Patreon
Install LothricKnight1.7z to get the new SCAR
Then install
Next upcoming mace+shield NPC animation release...
2024-05-16 10:05:10 +0000 UTC
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1.Added five more longswords available to players
2.Added three new RISE attack animations.
You can trigger them by doing the following
1. PA PA W + hunter's skill katana (strengthens weapon when hitting an enemy)
2. A+Hunter's skill katana (strengthens the weapon when hitting an enemy and deals multiple damage)
3. S + hunter's skill katana
The third move is a bit more complicated, when you use it you will start the ...
2024-05-15 03:56:37 +0000 UTC
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Priority updates:
skyrim hunter will be updated with 0.75
Added a couple new moves to MHW katana, added five new katana weapons, still missing the translation, I'll release it once I've translated it into an English version
Church Knight mace animation (NPC specific, almost done)
I confess, I'd like to make specialized NPC animations for all weapons to differentiate him from the animations used by the player, the NPC animation moves rel...
2024-04-29 18:00:46 +0000 UTC
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Download
Installation Instructions:
Install LothricKnight1.7z first and then install this LothricKnightGS
Because you need the new SCAR inside LothricKnight1, otherwise you won't be able to execute the directional attack
Affects all enemies using 2HM, does not affect the player's animation, which is an NPC-specific animation, not recommended for playe...
2024-04-27 04:56:17 +0000 UTC
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Nioh weapon made for wkk654321 that turns into three modes depending on the battle, and changes form when a custom note is triggered
Previously in MHWkatana I mentioned that I've been able to control these things with behaviors, so you guys can expect more, especially the whip weapon, I've been able to craft him out (not using a physical weapon, physics can't guarantee model stabil...
2024-03-17 15:07:35 +0000 UTC
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Hello everyone, it's March 8th in China, this update is officially released, have fun!
For a video of the operating instructions see the video accompanying this post
The youtube promo video you can also watch along with it: https://youtu.be/uhQiVo7AzGo
skyrim hunter 0.7 update:
1. 5 long sword weapons, all of which can change blade color depending on how strong the blade is.
<...
2024-03-07 19:55:41 +0000 UTC
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Hello everyone, I'm planning to update this MHW katana animation in skyrim hunter 0.7, it's a weapon that handles the scabbard completely differently than before
he's much cleaner and uses only NIFs and behavioral drivers without any spells, which means that he's far more responsive than the previous design (remember all the problems I had with making the SAM, all of which have now been perfectly solved and far surpassed it)
Weapons with very specific mechani...
2024-02-20 17:18:11 +0000 UTC
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I discussed with maxus2017 and decided to release the sneak preview version, if you are interested you can download it here
downloads
The new SCAR update and this animation will definitely be on NEXUS when it's perfected, so you don't have to pay for me if you're not in a hurry to experience the new features
Includes the new SCAR body, make sure to cove...
2024-02-16 07:28:14 +0000 UTC
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Players use the animated version, SCAR NPC version will be released after the SCAR update, please look forward to it!
You can use maxus stagger or skyrim's original stagger system(To use skyrim itself for stagger, you also need SBS)
You need to use MCO's basic fr...
2024-02-08 16:32:18 +0000 UTC
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NPC animations created specifically for the new SCAR, including status animations such as death animations and rising from the ground to draw a sword
I can make a player version of this animation if you want, it's over 20 animations in total and should be done soon
2024-01-18 12:51:49 +0000 UTC
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1. Added MHW swords animation
2. Added 8 new weapons and 8 new shields
Animation plays when you have "Hunter's Proof Sword" and are holding a shield in your left hand.
You don't need a special weapon, you can use any weapon you like.
In 0.6, sword doesn't have "Hunter's Stance", I'll update it in 0.61, and probably choose some skills from MHXX, because sword really doesn't have any skills like the Demon Mode of Dual Blades in MHW<...
2024-01-17 07:01:38 +0000 UTC
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NPC-specific
In the new SCAR, we're going to let NPCs execute different attacks when they determine that the player is in a different position
As demonstrated in the GIF, when the player is on the left or right side of the NPC, the NPC uses a different attack and turns
Utilizing attacks instead of silly walk steering like dark souls
Does everyone think this is interesting?
This animation will be available whe...
2024-01-09 05:28:09 +0000 UTC
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In 0.6 I'll be updating the new MHW animations, adding weapons 1hm & shields
And update some new weaponry, this animation doesn't follow MHW exactly (MHW uses right hand to hold shield) I made him mirror reversed, so you can use any 1hm you like as well as shield for the animation
In the future, I may change the insect stick and the previous sword and shield morphing weapons to mirror animations as well, for better compatibility and to use any mod weapon<...
2024-01-05 06:11:03 +0000 UTC
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Thanks to my good friends maxsu2017 and Achang for making this with me!
skyrim hunter 0.5 Update:
1. New MCO bow animation
2. Added a new bow weapon
Necessary mods are the same as 0.4: https://www.patreon.com/posts/skyrim-hunter-0-83889093
Mod usage:
1. Install this file
2023-12-15 05:51:17 +0000 UTC
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Two new Greatswords kill animations that don't affect anything about your game, they appear and play randomly
Requires the latest OAR and Paired Animation Improvements
Hello everyone, as I mentioned before I've found a very convenient way to produce kill animations quickly, and now I bring you two test pieces, enjoy!
Also I'll show you my new Axe kill animations, I'll bring you more in the future, even for all weapons
Download Address:
2023-11-06 07:36:43 +0000 UTC
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A fourth weapon, the bow, has been added with a full attack animation that references Monster Hunter World, which will be released for download soon, so look out for it !
2023-10-30 05:41:19 +0000 UTC
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Play animation when using two swords
Attack moves are very simple, 3NA 3PA
can connect with each other The other four arrow keys + PA have different attacks.
Download NEXUS: https://www.nexusmods.com/skyrimspecialedition/mods/102899/
2023-10-19 06:50:55 +0000 UTC
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