XaiJu
PureDark
PureDark

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Test Build For SkyrimUpscaler Mod

This is the ENB compatible version.
It's almost out so I thought I'd put it here for anyone wants to do early test.

There are something to do before using it

1. Turn off DOF and Edge AA in ENB's settings

2. Turn off TAA(Although it should automatically be turned off by the mod, but never hurt to do it yourself just to make sure)

3. You can't change render resolution at runtime, if you want to change quality level you must do that in the .ini config.

4. Press END to open up the menu.

5. No guarantee that it will be compatible with all mods, especially other SKSE mods, so if you run into issues, just try disabling other mods one by one to check.


EDIT: this build is not compatible with IED, but I've fixed it already, just haven't got time to compile a new version.

Currently I am working on VR version so you should just disable IED for now if you wanna test it.

Comments

Great job! I'm really glad I'm able to use ENB with FG enabled. It's making my Requiem both beautiful and smooth.

Christopher Gonzalez

I think I fixed it, had to make SSE modifications

Kyle Richardson

please tell me its a way to get rid of the water mark

tyler bernard

It would be easier to just do the bisection method. Serveral trial will find you the one that's conflicting. Basically just disable half of your mod, if it works then the conflicting one is in the other half, continue this approach and you will find it very soon.

PureDark

will dlaa allow me to use IED? Unfortunately, I have some mod that isn't allowing me to load the game (already disabled IED), or even generate a crash log in net framework. I have a lot of mods and I'm not quite ready to disable them all one by one. Happy to support the cause though. Let us know if you find any other incompatibilities.

Sam Fairleigh

IED not compatible with this build, test without IED for the moment

PureDark

You rock! I've been dreaming and looking for a mod like this for ages, so far my game won't start with the mod enabled. Getting an error: Assertion failed in Drivers\UI.cpp -> IED::Drivers::UIReceive:38:a_evn.m_pSwapChainDesc->OutputWindows != nullptr. The game starts on the blank black screen and crashes to that error popup. There are no errors in NETFramework log. I've done all the pre-requisites with DOF, Edge AA, TAA. Tried to disable all my UI and HUD related mods (SKY UI, SKY HUD, etc). Must be one of my SKSE mods. I am using Aldrnari modlist with over 2500 mods, so something isn't compatible. I'll try to test later. If I am able to pinpoint which, will post.

reanor

It's FSR 2.1.1, it might just be FSR2 itself, but I'll also try adjusting the parameters later.

PureDark

DLSS looks great! I noticed some heavy ghosting with FSR2 though, not sure if this build is using FSR 2.0 or FSR 2.1.

BaconSniper

ReShade should work without going through ENB proxy, I've tested, since ENB's dof can't be used, I'v been using ReShade's DOF instead.

PureDark

thank you, it looks and plays beautifully on SE 1.5.97! only conflicts i've found were reshade (through enb proxy) not working and Immersive Equipment Displays giving a fatal error with upscaler enabled. otherwise, so smooth!

sitch


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