I have finally figured out the art style for the rebooted game project!
Since I recently acquired a superpower of being able to program on C++, I returned back to Unreal Engine 5. The picture you see has Lumen enabled but no Nanine or Megalights - because my old GPU can't handle all the features at once - 6GB VRAM is not enough...
All environmental models are my own - they are simple and fast to model, but together with my shader/material magic, they are elevated to a new level! To bring it all together, I have developed a unique cel-shading post-process also.
Textures are procedurally generated from real-life images. I implemented a complicated algorithm that helps me simplify any photo-scan into a stylized, painterly looking image!
The character model you see (t-posing, cause I didn't have time to work on a control rig yet) is the same model I'm making as a VRChat avatar. As I said before, the goal for my character models is to be available on multiple platforms at one. I want to make it so people can enjoy elements of the game while I'm working on it, long before it's released! I will need to update Patreon reward tiers to reflect that.
As of what the game is about, that will have to wait until future posts! I wanted to tackle graphics first, because it will allow me to create pretty pictures while working on design presentations. And even when I dive fully into programming, It will give us something pretty to show!
Hope you like the direction I'm heading next!
With lots of Dragon love,
- Salireths.
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