Just a quick update: I'm working on animations now! So far it goes pretty well thanks to our highly advanced rigging and scripts we made in Blender (without them animating would be a really big pain) so ultimately it was worth spending so much time preparing this rig.

Before you ask why the neck has weird z-fighting it's because the gifs are just recorded in blender, and it is not setup to render the model as it is supposed to be - the game engine does that anyway.

There are some things to improve in the animations, and I will do that in time. For now my focus is to just create decent (but not final) animations and put them into the game so we can progress further and make the next playable build faster, and polish things later.