Phew! Finally some result! I'm quite happy with this strafing animations... it requires 10 different ones blended together!
8 different directions, but left and right ones are duplicated, you can see them switching when Moving Backwards variable changes.
In a nutshell: walking forward and walking backwards animation are inheritely incompatible, they have the order of foot placement reversed, and if 50% blended, they would just compete and cancel eachother ...
But! The same order of foot placement has to be for all the other strafing animations to blend correctly, therefore I made a harsh switch between the two different ways of placing feet, right at 90 degree angles... Hope that makes sense XD
Aldubaran
2017-01-05 19:53:45 +0000 UTC