Includes an updated version of my original hair kit, with highlight helper files, normals, and mask textures to replace the original multis.
Please note that this is a resource kit, as such, you should have /some/ knowledge on how to intergrate things into RGB-A channels. Make sure you have your hair alpha (the strands, etc, like in Sim ports) in the alpha channel of the normal, for example. There's a guide here if you need help figuring out what goes where within the new hair setup. Thank you to Sel for the guide, it can also be found on XMA under the tools tab.
As a resource, this has open perms, credit me or don't, just have fun.