Colored text
Added 2023-11-18 22:35:18 +0000 UTCRight now I'm agonizing over the technical details for the sequel. Specifically, color text for the dialogues. I'm planning to make firstly a feature to slowly change the color of the text of the character as the story progresses, and secondly a feature to change the color of the text without reloading the game. Due to the peculiarities of RenPy, this simple task suddenly took me almost all day and it still doesn't work the way I'd like it to.
And then I thought. Is colored text for dialogs even necessary? Has anyone not turned off dialog colors in KBM altogether by making all text white?

Comments
Got it, the colors in the sequel will stay and become a bit more original and user friendly. Thanks for your votes.
Din Dinovitch
2023-11-20 09:23:21 +0000 UTC