ok so far so good. i have started re rigging shesheik and her absolute base model from the ground up in daz
now with my stumbling around the internet i have found that there are several hidden tools in the daz drop down menus that make rigging a WHOLE lot easier.
in naming and in layout i can set up a rig much more organically but the real good thing is in the weight painting.
i have never gotten blender to weight 100% right because i cannot get the blending tools to work on a truly smooth gradation. but now that i can get the best of both programs i can be more experimental and accurate with my deformations
i can also use the geo-grafting tools to have various interchangeable parts for the model making many different bug characters from the same base figure