Hey everyone,
I’ve now walked through the full story a zillion times - with and without the headset. The next two days will still be insanely busy with last-minute fixes, tweaks, and testing, but I’m on track for Friday.
One of you wisely warned me: “No matter what, things will leak.”
And you’re right. So I’ve decided to hold back a few pieces until the official release. That way, even if someone tries to crack the files, it’s impossible - the encrypted parts are simply different. But don’t worry - I never lock down gameplay itself, only the code. There’s zero impact to how it plays.
What’s Missing in Beta
What won’t be in the beta:
Jumping straight to the “action”
The full “top layer” scenes
Top Layer scenes exist outside the game and usually kick in if you quit and return later. Instead of showing the usual menu, the game surprises you with something… unexpected. That’ll be in the full version.
The New Download System
The download size is massive, and I needed a way to reduce bandwidth use and keep it exclusive.
Thanks to my amazing friend (he’s incredible), we built a system that connects directly to Patreon's API. That means:
You’ll get access based on your Patreon tier
You’ll need your personal scene key to play
The key will "call home" once when the game starts
On the server side, there’s a hashed IP check — I can’t see your real IP, but if a key is used from multiple places, it gets flagged and disabled. This helps me protect the project without hurting honest players.

Thank You for Being Fair
I’ve done everything I can to make sure the beta is only for you - the real supporters.
99.9% of you are awesome and fair. But there’s always one wannabe pirate trying to ruin it for everyone else. Not this time. The beta is active for 2 months before it becomes unplayable.
Stay tuned - the beta is coming this Friday, as promised!
From my heart - thank you for supporting this journey.
Jari
DD666
2025-09-10 12:03:28 +0000 UTCDee Norbert
2025-09-05 08:45:35 +0000 UTC