XaiJu
RaweTheWolf
RaweTheWolf

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Maya animation update 7

It's been some time since last update.

I've been working on the animation for Maya and I have finally finished the main body animation. And now, I'm currently doing more test baking for the fat physics, to see if the animation need tweaking. There are some places where hand and leg movement needs some extra key frames, else they take the direct path and move through the body mesh.

I have tweaked the fat physics further, and added a low poly internal core to the model. I made it low poly for the sake of optimization. The internal core resemble the bones, and a bit of the muscles the fat is attached to. This makes the fat behave in a different way, the body looks more jiggly and soft, and in general body parts sags more and in different amount.

I have also added two more weight maps, those defines how bendy and stretchy certain parts of the body mesh are, and defines folds and sagging parts more.

I hope the new internal core method can work when the character is going to wear clothes.


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