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More DAZ or SFM?

Just thought I should drop this question real quick considering my previous post was my first (non-private) DAZ poster and I enjoy the improvment in visual quality of the renders.

SFM is not only more difficult to make something polished looking but It Is ancient and clunky to use, with frequent crashes and memory issuses (being only 32-bit) limiting creative expression and freedom, but I can create posters in 4K in only a couple of hours minimum and render them in less than 20 minutes.

DAZ Studio on the other hand is still being supported, has lots of free assets (If you look In the right places) and you can create gorgeous renders with It's Iray path-tracing. But I'm still learning the basics, and with my current rig I can only build less complex posters because it can already take up to 2+ hours to render!

So I wouldn't mind some feedback for what I should focus on publishing In the future, I personally enjoy creating with DAZ more than SFM but I value you guys' opinions!

More DAZ or SFM?

Comments

The one on the right looks great, is that DAZ or SFM?

I will be using Blender for animation In the future.

For stills, DAZ certainly is the top choice among freebies - even with all the corks and weird things it occasionally does. Creating animations in DAZ is a different story altogether, as AniMate2 is not the best tool in the world (to say it nicely) and importing/exporting animations is difficult. So for stills (posters or individual frames) I would go with DAZ but for animations... probably I'd look for some other tool

Blender is something I am still learning for animating in the future, but I will probably still use DAZ for character creation and then import the models into Blender.

DAZ certainly looks better, though I hear Blender is where the real deal is at.


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