XaiJu
STWAdev
STWAdev

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Check In 06/15/2022

Hey guys!

Back home and back in the saddle!  I'll give you one more thank you for your patience while I was away, but now it's time for heavy work. 

As mentioned last week the script is finalised. I promise I will absolutely not add another scene last minute. I swear... Please believe me. 

About 1,820 renders posed, yes the number did drop a bit, one of the scenes I had worked with had a fairly major error that need to be fixed so the scene has to be redone. I only have three more scenes left to pose but they're the largest ones so pose time will go accordingly. About 1489 of the renders completely rendered and postworked. 

Animations are at about 35 of 41. Haven't hit those yet since my return.

Coding is at about 60%,  So on the majority side of finished.

Now that I'm back and able to take inventory on where I'm at I feel pretty confident in saying that I won't be able to squeak the update out by the end of the month. I was hoping so, but I know my limits, as well as the limits of my hardware, and I can only serve to hurt myself by giving a date I can't reach. I would expect it sometime next month.

For my blue belts and above I decided to give you a little special treat. Since you were so patient with me whilst I was gone I'm going to be doing something a little different for you. I'll be doing  a private art livestream for you guys where you can actually watch me work on a scene from the upcoming update. You'll get to see a little of my workflow, as well as an opportunity to see something of the upcoming update early.  For those unable  to join us live in the discord I'll make sure to get it recorded and upload it for you later, so you won't miss a thing. I don't have an exact date, but probably this weekend I'll put a warning post up the night before so people have ample preparation.

It's good to be back, now let's finish this up and get it into your hands ASAP

Hope you all have a lovely rest of your week, and thank you so much for your support.

Sláinte!

Comments

We're patient because the art, writing and game is so damn good. Do what you can, but don't push. This is a quality over quantity game.

DeadMan


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