Chris has been watching lots of gamedev videos lately and in one of them stumbled on a very neat solution for a procedural walking system. One that’s a lot easier to build than the last setup in this course. So it’s time for a revisit and rebuild of this setup. And this time even without touching any VEX!
See the amazing (and a bit mathy) tutorial by t3ssel8r that inspired this setup here:
Entagma_Chris
2023-03-31 08:40:17 +0000 UTCzoubein
2023-03-28 05:55:37 +0000 UTCBarrett Meeker
2023-02-05 19:30:23 +0000 UTC