This second part of the Particle Rain tutorial deals with rendering the particles and the floor with Redshift. We build a floor shader that uses the wetmap we generated last time and instance a raindrop model on the particles.
Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org
HDR map: https://hdrihaven.com/hdris/?c=night
Chris Cousins
2020-10-14 15:38:28 +0000 UTCEntagma
2020-10-08 20:43:32 +0000 UTCArash Angar
2020-10-08 20:26:24 +0000 UTC