This time Manuel talks about how to setup sub-polygon displacement in Redshift3D. After going through the steps necessary to make RS render Displacements we'll explore the different option the engine offers and discuss in-depth how the "Auto Bump Map" feature works.
Download project file: https://www.entagma.com/downloads/Rendering_101-pt_17_Displacement_RS.zip
Download HDRI used here: https://hdrihaven.com/hdri/
Entagma
2021-08-18 06:21:03 +0000 UTCWill Corcoran
2021-08-17 21:31:30 +0000 UTCWolfgang
2020-09-18 19:37:09 +0000 UTCEntagma
2020-08-27 13:32:28 +0000 UTCChaz Sutherland
2020-08-27 13:22:48 +0000 UTCThomas
2020-08-05 20:36:54 +0000 UTCLoose-Trousered Spectator
2020-05-18 00:57:07 +0000 UTCEntagma
2020-05-17 21:17:25 +0000 UTCLoose-Trousered Spectator
2020-05-17 21:12:41 +0000 UTCEntagma
2020-05-17 20:19:50 +0000 UTCEntagma
2020-05-17 20:18:03 +0000 UTCWang Xizhe
2020-05-17 20:08:57 +0000 UTC