This time we'll create an often used effect, a wet road with rain pouring down. While particles are the meat of the effect it really starts to shine by using a wetmap for shading. After coming up with a particle setup we'll explore a cool way to create a wetmap from the particles using a 2D Houdini volume and COPs and thus avoiding shading artifacts, normally introduced by poor geometric resolution. A future part of the particle series will deal with shading the scene in Redshift.
Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org
Matthew Johnson
2022-10-27 00:14:21 +0000 UTCPhilipp Hartmann
2020-11-06 17:58:47 +0000 UTCWill H
2020-09-20 22:16:57 +0000 UTCRoy S
2020-09-03 23:07:57 +0000 UTCEntagma
2020-01-17 06:10:38 +0000 UTCRou
2020-01-17 06:06:34 +0000 UTCMagnus Møller
2020-01-16 19:37:31 +0000 UTCEntagma
2020-01-16 18:14:40 +0000 UTCMagnus Møller
2020-01-16 18:00:11 +0000 UTCDim Baidachnyi
2020-01-16 15:44:06 +0000 UTC