Bright petrol green plastic, warm shiny copper, clear glass, waxy jade - materials define how objects in a scene appear. But how do we model this plethora of appearances? Let's talk BxDFs, Fresnel and microfacets!
Everything Has Fresnel on Filmicworlds:
http://filmicworlds.com/blog/everything-has-fresnel/
Thx to Mike from https://www.mrpost.ru/en for inspiring the microfacet visualizer!
Catalysee
2021-11-11 07:52:42 +0000 UTCMaxim Capra
2020-10-19 08:04:23 +0000 UTC