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Artemis DevLog - CH5 (FEB27)

Happy Monday!

I got a lot done last week in preparation for this week. This week I'm going to hammer out what is left with my Steam checklist, which isn't much. Some key things being resolving some minor CH4 issues (including the removal of the music from Chapters 1-3). Part of Chapter 4 work was me preparing for this change in music, which I had completely re-done the naming so the music files can be easily swapped for any future changes without breaking the code or redoing it. Just a matter of overwriting old with new. That said, back up these four files from the game directory and simply just paste them back in any future builds and that will restore the old music. I will do my best to try to replace the songs with more placeholders only because it just doesn't feel right. If Steam is successful, that is the first thing on my list is to begin work on the new soundtrack. I understand some people prefer no music playing at all in VN's and that's completely fine, fortunately, the mute option is still there. But for the rest, I will be doing my best to make Artemis feel whole again.

Keep a copy of these files somewhere and paste them over future builds. Doing this will restore the old music, until the official soundtrack is complete.

I also hope to remaster a couple of scenes that are just way too poor in quality. One of them being the flashback with MC's mom in CH1 being the main one. As much as I'd love to re-work the INK free-roam in CH1, that'd definitely be biting off more than I can chew this week. Though maybe in Ch6's dev cycle when Steam is no longer on my workbench, I can review it and see if it's something I can squeeze in. Fortunately, I still have all my scene files from CH1 so it's just a matter of correcting the lighting, updating any textures and re-saving. For the trailer, I remastered Cassie's shot and it only took me maybe 10 minutes to update everything in that scene.

Speaking of trailer, I was completely focused on cramming as much as possible last week for the render queue, I didn't realize I hadn't shared the trailer here. I do apologize about that and posted it on this DevLog. Huge thanks to fellow dev ClassyLemon for cutting this trailer together for me. It was one less thing off my plate for this development cycle.

Have yourselves a great week!

- digi.B

Artemis DevLog - CH5 (FEB27)

Comments

Leap of Faith, Eternum, Being a DIK Are right up there. Drawing a blank now. A lot depends on what you are into. If you want the list of games I have played it would take another venue and some time to compile he he.

Bill Brown

What's the invite link to the discord server?

Razvan Mihai

What about the others?

Razvan Mihai

I can't find the discord link so I can't join the server, can someone please help

Razvan Mihai

Yes, the text is too fast from to read more than maybe half of it.

Brett Elliff

Thanks for the detailed update, digi! As others have already said, the trailer is great! The only thing I'd nitpick is that for me the text goes by a bit too fast, but perhaps that's the barely-contained action vibe of it. :D Also, nice shoutout to the HornyBanana. :) Cool to see fellow devs collaborating to make awesome games for us!

snip_cz

I have over 200 AVN's under my belt and Artemis is in the top 10 for sure. I cant wait for chapter 5!

Bill Brown

I love this game. Your work is incredible , digi.B My greatest respect to you! I hope that your game will remain available on other platforms as well. Such types of games are a nogo in Germany on Steam....

Thanks for the update digi.b 🖤

Jill Valentine

Loved the trailer, can't wait!

Ken V

You did an exelent job with the trailer, and hopefully it pulls in more subs.

Sir Witchblade

Damn, love that trailer, seriously, good job man ! You deserve -way- more recognition than what you what have right now.

Sasanid

nice trailer...loved the Digi.B on the drink can...awesome work

MCharod


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