DiBS 3rd Dev-cycle Roadmap
Added 2022-06-05 19:00:04 +0000 UTCHey all! This will be a short post.
Here's the roadmap for the coming months.
Month --- Plan
- June - New levels
- July - New levels
- August - Game systems - (August 31 release)
- September - The final plant*
- October - Wolf and koubold miniquest
- November - Ending scenes* + 3-day Personal Game Jam* - (November 30 Release)
- December - Cinema Tape + Review on next priority + "Breather" month
-------
Footnotes
*As a small clarification, there was a vote on Patreon and Discord last August. It was between wolf and plants, and which to add.
Anthro-wolf needs a lot more work (design, gameplay, and AI-wise.) It's not feasible to work on him and the other three future creatures, unless a compromise.
It was either him or three plants. We got the wolf and one plant.
*Working on end scenes earlier so there's at least some closure in the current build. There will also be no "bad-end." Mostly, it'll be Wolf and Koubold miniquest and Mox 'signing off and filing a report'.
*The 3-day game jam will be creating a proof-of-concept game after DiBS. Once the three days are up, it's straight back to DiBS.
Why the game jam:
- Build independent systems, then copy/emulate into DiBS. (Like a map system / save system)
- Wanted to try creating a few game ideas.
-----
The version numbers will go by faster because we'll be focusing on content instead of purely on wolf. (yeah, he ate up a good chunk of devtime. Worth it.)
Another reason is previous build releases were monthly, so slower version number made sense. Now, release builds are every three months, so it makes sense for the version number to go faster.
As another clarification, the version numbers will go something like:
0.3.0 ---> ... ---> 0.8.0 ---> 0.9.0 --> 1.0.0
-----
And that's pretty much it! From the previous roadmap post:
Considering all of this, we'll hopefully finish by 2023. But since this is gamedev, it's more likely to be finished in 2024.
Next post will be on June 15!