DiBS 0.2.8 Release - Train Noir
Added 2022-06-01 02:54:52 +0000 UTCWhat's Worked On
Downloads
Minor update: Linux link got scruffled. It's back now!
Levels
Train
This is legitimately one of the cooler levels I got to work on, at least in terms of atmosphere.
Currently, Mox can wait in the front of the carriage until the destination, or clear out the train.
There are still more things I'd like to add (namely sound effects + meaningful reward at the end of the carriage + make it longer). But this should be a building block to hopefully a cool level!
Wolf Interact
We have different wolf interacts now! Depending on how well-dressed Mox is, he has an ever-so-slightly different reaction. Plus, he also drops his cinema tape. It looks so goofy.
Also planning on a mini quest for koubold and wolf to persuade them to their home planet, but that's for much later.
Speed Up Tenta-icons

It's back! This was an old mechanic that made the tenta-icons move faster. No one noticed or understood it, so was disabled in 0.1.7. Now, it has visual feedback and it's done with the more intuitive 'right-click' instead of 'space'.
More New Things
- Added "wolf" cinema tape, dropped after saucy.
- Mox can sit in the mainhub.
- Koubold finally sends Mox to the save room.
- Clicking on stamina bar can skip minigame.
- New splash screen.
New Commands
- showkoubold
- givesnack
- deletesettingsfile
Changes
- Replaced water area with a 'breather' corridor for pacing.
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Known new bugs
- Cursor disappears when in fullscreen (haven't been able to replicate bug. Seems fixed though.)
Bugfixes
- Fixed duplicating dropped ammo when exiting level.
- Fixed umbrella broken in gallery.
- Fixed snack icon not being removed after giving.
- Fixed vending machine duplicating snack after giving.
- Fixed crashing when settings file is outdated.
What to expect next post:
- Next dev-cycle roadmap (June 5)
Finally, we get more roadmaps. See you then!
Comments
Seems to be a problem with having a controller plugged in. Ideally, the game should ignore the controller if using keyboard and mouse, but seems like there's still problems. Working on a fix!
MoxieLoaf
2022-07-03 05:18:58 +0000 UTCHaving a strange bug that is also applying to the other versions of the game: For whatever reason it will not fully register movement inputs. If I go to the console it registers that I am pressing the keys however if I try to use them for movement the character will either just stutter, start walking and stop or just not move at all.
RabVonFrost
2022-07-02 05:59:50 +0000 UTC

