Patron-only because boob.
Anyway, Phase 1 is done! We can now start making background art!
TL;DGAS recap of https://www.patreon.com/posts/45841968:
Phase 1: Level layout (January)
Phase 2: Background art and some gameplay (February - April)
Phase 3: Polish (May)
- A Cinema Animation
- Level Layouts
Koubold Cinema Animation
This is the second time I used this method: https://www.patreon.com/posts/41050659
The process is still the same, but at least it's somewhat faster now. Baby steps.

Overview of "zones"

Moxie's Ship
She came somewhere else.


Entering the Other Ship
Decontamination corridor. It's basically this small scene from Mass Effect: https://youtu.be/BT5HhrIQfrY?t=30995

Entrance for employees. It's the room where the floor breaks and Moxie falls.

Main Hub
A place that all the zones connect to.
Top right leads to the cinema and stores. Bottom right leads to the bar. Bottom left leads to the "Entertainment Area."

Food and Stores
I wanted something different from the usual "engineering" spaceship, so now we have a commercial spaceship.
Malls, but in space. (Even though malls irl are slowly dying idc I want to)
(Oh, and there is no buying-and-selling system. Game doesn't have one lmao.)

Inside the Store
I mentioned I wanted to represent the other creatures more. This is it. These are levels specifically dedicated to underrepresented creatures. Expect more tit huggers and tentacles from the ceiling.

"Entertainment" Area
This is also dedicated to underrepresented creatures. Expect the stationary creatures to be here.

And that's it!
It doesn't look like much, but this is how the game started. Random scribbles on a background.
Anyway, it's now time for Phase 2: Adding the art! This will be from February to April.
Expect some of the art for Moxie's Ship around February 28.
Hope to see you then!
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Oh, and as a bonus, here's a timelapse of the koubold cinema animation.
https://discord.com/channels/755999739786559508/760943899165982740/804989011646087209
jacob
2021-03-14 03:47:28 +0000 UTC