The struggle of being a youtuber is that what audiences say they want frequently doesn't match their behavior. Like when my audiences votes for Planescape Torment but then it massively underperforms because people don't actually want to watch slow CRPGs. Even the people who say they want to do so, because that sounds nice, statistically still end up prioritizing something else and never get around to it. We're all kind of like that. I used to add a lot of documentaries to my Netflix watch later list and proceed to never actually watch them.
It's hard not to be aware of the fact that every moment you're doing a let's play you're always losing a portion of your audience, and then as you do additional episodes to wrap up the game every single one does worse and worse. So you're always trying to think about how best to spend your time and what does and doesn't keep people engaged.
People romanticize not caring about numbers of course, but the numbers that "don't matter," like views, indirectly impact the numbers that do matter, like my Patreon income. If my videos don't have mass appeal, they don't do well under the algorithm and no one new is discovering them. If no one new is coming in, well, everyone's audience is always losing people at all times. So if viewership isn't rising, it's falling. And Patreon then follows. You don't get new people to replace those who are leaving if no one is joining your audience to begin with.
It's stressful. And all along the way your audience will say stuff like "we just want to watch you playing things you enjoy" and "we're just here to support you, not to get perks," but then you see that you only gain Patreon subs when you offer a spicy perk, and whenever you're having the most fun that series performs the worst.
So like, I appreciate the reassuring words. But unfortunately after doing this for 14 years I have a lot of data that shows listening to them doesn't work out. IDK why I wrote such a long response lol
Keith Ballard / SebastianSB
2025-03-09 20:29:27 +0000 UTC