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Puppet Master Upgrades Preview

Hey gang!

You may have noticed that I've been a little quiet today. Been hard at work on the second half of the Puppet Master class, the upgrades. Naturally, this part is going to take a while. But I thought I might show you a little bit of what I've already done.

If you haven't already seen the first part of the Puppet Master Class, check it out on the blog: Puppet Master Class Option.

This class will be available in PDF form probably at the end of the month or the first week of February in a collected volume of works titled EVIL. It will be available to all Patrons, Copper and up, so if you aren't already a Patron, check out the Tier options now. 

And don't forget that every Patron gets requests!

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Upgrades List

The remainder of this article describes the most common upgrades available to puppet masters. It begins with the upgrade list of the puppet master class. The remainder contains upgrade descriptions in alphabetical order by the name of the upgrade.


Arms

Your puppet can only have one upgrade to its arms at a time. The following arms upgrade options are listed below in alphabetical order. 

Archer's Arms

1st-level upgrade

Upgrade/Removal Time: 2 hours / 4 hours

Materials: a martial ranged weapon and raw materials worth 150 gp, all of which are consumed during the upgrade.

These arms are lither and capable of quickly drawing and firing arrows. Your puppet grains proficiency with martial ranged weapons and it acquires a martial ranged weapon of your choice (included in the build cost). In addition, your puppet gains a +2 bonus to attack rolls it makes with ranged weapons.


Builds

Your puppet may only have one build upgrade at a time. To change its build, you must remove its previous build and then add the new build. Your puppet's starting build is known as its default build. When you remove a build upgrade, it automatically returns to the default build. The following build upgrade options are listed below in alphabetical order.

Powerful Build

2nd-level upgrade

Upgrade/Removal Time: 1 week / 1 week

Materials: raw materials worth at least 1,000 gp

Your puppet's structure is reinforced in order to better assist it with physical activities. With this upgrade, your puppet gains the following benefits:


Legs

Your puppet can only have one upgrade to its legs at a time. The following legs upgrade options are listed below in alphabetical order. 

Long Legs

1st-level upgrade

Upgrade/Removal Time: 8 hours / 6 hours

Materials: raw materials worth at least 200 gp

Your puppet's speed increases by 10 feet.


General Upgrades

Your puppet has no limit to the number of general upgrades it can possess other than it may only select each upgrade only once. The following general upgrade options are listed below in alphabetical order.

Fins

1st-level upgrade

Upgrade/Removal Time: 10 minutes / 5 minutes

Materials: raw materials worth 15 gp

The puppet gains a swimming speed of 30 ft.


Improved Damage

2nd-level upgrade

Upgrade/Removal Time: 5 minutes / 3 minutes

Materials: none

When you add this upgrade, choose one of your puppet's upgrades that allows it to deal damage. The damage dealt by the upgrade increases by 1 damage die.


Improved Range

2nd-level upgrade

Upgrade/Removal Time: 5 minutes / 3 minutes

Materials: none

When you add this upgrade, choose one of your puppet's upgrades that has a range. The range for the upgrade doubles.


Improved Resilience

2nd-level upgrade (stackable)

Upgrade/Removal Time: 1 hour / 30 minutes

Materials: raw materials worth at least 25 gp, which the upgrade consumes

This upgrade bolsters your puppet's toughness and resolve. Your puppet's hit point maximum and current hit points increase by 15.


Extra Arm

2nd-level upgrade

Upgrade/Removal Time: 8 hours / 2 hours

Materials: raw materials worth at least 300 gp, which the upgrade consumes

The puppet can attack twice, instead of once, whenever you command it to take the Attack action on your turn.


Spit Acid

1st-level upgrade

Upgrade/Removal Time: 10 minutes / 5 minutes

Materials: acid vial

The puppet can spit acid. Choose one creature within 30 feet or two creatures that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. 


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