XaiJu
Sam Tail
Sam Tail

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It's all coming together

As mentioned in the midweek post. I have been working on new unique art scenes for the endings and I have just this very moment got the last one done. 3 unique cg's plus a modification of an existing one is just waiting to be discovered when fooling around with the guards.

I will start Monday morning off with writing the scenes fully now that I know all of the positions and situations Sammy can get into. You can expect to see the three missing scenes added in the middle of the week.

From there it is just a case of polishing everything up and correcting all the bugs and issues that might be present. So if you come across anything strange, please inform me if you can so I can go about fixing it. 

I will also be looking into expanding the kidnap ending a fair bit so keep an eye out for changes there as well.

This really is the final stretch now for Sammy's adventures in Haven. There are many different ways she may leave and how will that impact things going forward? Well, I have some good ideas but we will have to wait for now. But just know that everything of importance is tracked by the game and will play a role in the next major Institute mission. So maybe don't be so quick to burn down the building.

Comments

Bit of a late reply. But I am glad to hear you are enjoying it. I have just added the missing scenes so some more for you to have fun with. Quite lengthy scenes with the guard(s). And yeah I felt that save compatibility was a must after splitting this mission in half. Would be a bit unfair to make you play it all again just for the endings.

Sam Tail

I think I have found most of not all the endings for her. The last one I got was the got all the info needed one. And I like how it was executed. I really liked the new content very much. Look forward to the new scenes. And thanks for making it save compatible from the last version. Definitely helps pick up where you left off a lot easier. And thanks again for the update.

Mena R.


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