Vecna Preview: Ur Priest
Added 2016-04-11 06:54:04 +0000 UTCBecause damn the gods, that's why.
Comments
Perfect! And I'll have to take a closer look at the divine spells when I get a chance, but a quick ctrl+f (a bit lazy, I admit :P) tells me that the word save is used 60 times while 'damage' is used 139 on the cleric spell list, so at least at first glance I think you're right!
Sean Riley
2016-04-12 02:39:22 +0000 UTCI got the awkward wording fixed, I think ('it said of 1 level OR higher', which should have just said '1 level higher'). For the divine magic thing, I'm not sure how big of a problem it is, but I understand your concern about it. This largely depends on how often cleric or paladin enemies show up in your campaign. I could switch it to resistance against divine spell damage, but I think advantage on divine saves is actually weaker. What do you think?
Mage Hand Press
2016-04-11 18:22:34 +0000 UTCThere's some awkward wording on the Siphon Spell, and I would worry that unconditional advantage on spell saves vs all divine Magix is a bit strong for a first level feature. I would add a per-day tied to wisdom mod or something. Overall I like it though!
Sean Riley
2016-04-11 13:31:17 +0000 UTCThanks for explaining, that makes more sense now.
Liam Ramsay
2016-04-11 09:29:42 +0000 UTCThanks, Joshua! You're totally right on this one.
Mage Hand Press
2016-04-11 09:28:07 +0000 UTCYou're using two lower level slots to refill a higher level slot, essentially allowing you to bypass the normal restrictions on available spell slots as long as you have slots to sacrifice.
Joshua Egolinsky
2016-04-11 09:09:32 +0000 UTCI like this class, I'm always a fan of unholy clerics or the like. I'm not fully understanding the Siphon Spell feature. Are you casting a spell you know but don't have prepared? Because I'm not seeing the value of spending two spell slots to cast one spell. Sorry. :/
Liam Ramsay
2016-04-11 07:27:18 +0000 UTC