XaiJu
Mage Hand Press
Mage Hand Press

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Vecna Preview: Ur Priest

Because damn the gods, that's why.

Comments

Perfect! And I'll have to take a closer look at the divine spells when I get a chance, but a quick ctrl+f (a bit lazy, I admit :P) tells me that the word save is used 60 times while 'damage' is used 139 on the cleric spell list, so at least at first glance I think you're right!

Sean Riley

I got the awkward wording fixed, I think ('it said of 1 level OR higher', which should have just said '1 level higher'). For the divine magic thing, I'm not sure how big of a problem it is, but I understand your concern about it. This largely depends on how often cleric or paladin enemies show up in your campaign. I could switch it to resistance against divine spell damage, but I think advantage on divine saves is actually weaker. What do you think?

Mage Hand Press

There's some awkward wording on the Siphon Spell, and I would worry that unconditional advantage on spell saves vs all divine Magix is a bit strong for a first level feature. I would add a per-day tied to wisdom mod or something. Overall I like it though!

Sean Riley

Thanks for explaining, that makes more sense now.

Liam Ramsay

Thanks, Joshua! You're totally right on this one.

Mage Hand Press

You're using two lower level slots to refill a higher level slot, essentially allowing you to bypass the normal restrictions on available spell slots as long as you have slots to sacrifice.

Joshua Egolinsky

I like this class, I'm always a fan of unholy clerics or the like. I'm not fully understanding the Siphon Spell feature. Are you casting a spell you know but don't have prepared? Because I'm not seeing the value of spending two spell slots to cast one spell. Sorry. :/

Liam Ramsay


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