XaiJu
Totally-Fox
Totally-Fox

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Binding Light - Core Mechanics

Apologies for the time taken to upload this, but this sheet shows the main mechanics that you can expect to see integrated into Binding Light~
I was finding it a lil hard to program functions without having a clear reference for them (Other than in my head) so this has already greatly helped in solidifying the vision.

Basic Functions Outlined:
A: 1-5 combo basic attack
B: Charge Attack (Holding down attack button)
C: Abilities 1 & 2
D: Battle Passive*
E: Ult.
F: Aerial Plunge

*Battle passive is a bar that builds up as damage is dealt, taken, dodged, or parried. When full, it is either activated by using a charge attack that'll then be enhanced, or switching out character. For example, if playing as Kayla, you could use the enhanced charge attack to shoot a short-ranged, continuous prismatic laser over a set time, or switch out characters to debuff the enemy against Sp. Attack moves. These would likely be able to be switched out for other unlockable passives along your journey playing

Binding Light - Core Mechanics

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