XaiJu
Totally-Fox

Totally-Fox

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Totally-Fox posts

Stream Update~

Update to stream overlays/transitions~

Currently also working on reworking/adding redeems and such!

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Update

Hey y'all, so decently big announcement/change. TL;DR, I'm gonna stop regularly posting & streaming, as well as closing commissions until further notice. Current commissions will be completed. Game dev will be up in the air, maybe worked on in my own time.

As far as "why", there's too much going on right now for me to put my focus into being an active creator online. Streaming, social media posting, commission management, game dev, etc. is a lot. It takes away a ton of time...

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Binding Light - Lock-On & Updated Camera

Just a lil preview on the updated camera to feel slightly more dynamic in normal view, as well as a working lock-on function for enemies!

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Binding Light - Core Mechanics

Apologies for the time taken to upload this, but this sheet shows the main mechanics that you can expect to see integrated into Binding Light~
I was finding it a lil hard to program functions without having a clear reference for them (Other than in my head) so this has already greatly helped in solidifying the vision.

Basic Functions Outlined:
A: 1-5 combo basic attack
B: Charge Attack (Holding down attack button)
C: Abilities 1 & 2
D: Battle Passive*
E: Ult.
F:...

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Kayla Theme (MUSIC)

Theme is also by Nitrosparxx~

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Krystal Theme (MUSIC)

Hey y'all!!! So sorry I haven't been posting much as of late, streaming has really started eating a lot of my time. Hoping this transition while we hop back into gamedev will let me have some off-stream stuffs to post~
Anyhow, this track was made by NitroSparxx!! It's a theme for Krystal~

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VTuber Model - Krystal

Hey y'all!
So I posted recently about getting all my stream overlay setup and stuff. Well now, I have a VTuber model! Base is from JuliaWinterpaw

I've setup some custom effects to get shadows & subtle lighting here while she moves, but will likely be messing with it a bit due to awkward shadows appearing on her tummy/chest. Otherwise, she's here!!

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Setting Up Stream Stuff!

Hey y'all! I've been looking into what I need to setup for streaming, and I've been working on some stuff to be ready for when I start~
So far I only have my main screens/overlays, but plan to do a very simple PNG-Tuber, set up channel point redeems, and all that stuff as well.
More updates to come as I work on this more.

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Krystal - Updated Animations + Import

After very much time of working my way around Blender, finding a workflow that works for me, and not having stuff break, I've finally gotten the reworked model, reworked animations, and all that good stuff able to import into Unity.

While yes, there are slight deformations to how the animations translate from Blender->Unity, that's simply another thing I'll need to play with when it comes to export settings in Blender and/or import with Unity. Rega...

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Krystal Model - Overhauled

Fully updated model of Krystal~

Rig is fully in place, and wings were added. I made some adjustments to the weight-painting of certain parts such as the hair, tail, and tunic for better deformations. Also made it so the tunic moves with the legs!! No more having to animate that separately

Ready for animating now ^^

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Kitsune Steps - Repository

Hey y'all, I thought since 'Kitsune Steps' was a rather small project, that I'd share the main project files for those interested

https://github.com/TotallyFox/KitsuneSteps

Only the main .cs files and some assets are included. The repository is set to 'public' so I do ask that you refrain from sharing around. Thank you~

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Kitsune Steps - Assets

A lil collection of all the assets used for my game jam entry~

Was originally gonna incorporate a parallax background in-game, but quickly lost time to do so, so it remained static

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Model In-Game & Next Update Info

OKIE! I've finally been able to import the model/animations to Unity. Turns out- There are a lot of things that don't fully work from Blender to Unity, so I'll have to work on reanimating what I've already done at some point. But for now, she MOVE!!

For the specifics, certain IK bones from Blender don't carry over properly, so you'll see some parts of animation snap back in place, or the legs/arms looking awkward. That's partially the IK bones not carrying over, and partially me not s...

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Fully Retopologized Model~

Hey y'all! I finally finished up going over my first model; I'm honestly really proud of it!!
My next step is to model the hair and clothing overtop this, then move onto rigging, texturing, and so on. Hope to share more with y'all soon

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3D Model Progress - Krystal

If you've been in my Discord, you've seen my first 3 early attempts at modeling. They had been extremely rough and were mostly practice for getting into the real deal.

Here, I've made a basic model of Krystal that I'm sure with some more touch-ups will be ready for an attempt at retopology. And depending how that goes, UV Mapping, Texturing, Rigging, and so on! This model itself took overall about 3 hours so far? So honestly not bad considering it's my 4th attempt. If all goes well with...

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Big Battle System Update!

What I had shown before was a suuuuper basic mockup of what I had wanted, but now the attacking system is implemented and works! Listed below are the new UI values seen in the top left~

-Light: Basically magic. Lets you use stronger attacks
-Spirit: A buildup of power given to the player upon dealing/taking damage. Once it's full, you can release the spirit within you for an all-out attack!
-Meditate: Take a turn to regenerate some Light

These additional values have n...

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Early Battle Implementation & Movement Update

Hey y'all! I know development has been slow. It will likely continue to be until I get the ball rolling with more core features and such.

Anyhow, I've finally got a basic visualization of the battle system down for you to see! I'll write more details on it below as well!
The UI at the bottom during the battle will always be present. It'll be used to execute your attacks, as well as defend yourself against the enemy. It's not pictured yet, but basically you'll queue up a select amount...

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Tier Updates!

Just so y'all know, I've updated the tier art as well as the rewards. This is just to be more clear on what you guys can expect to receive for your support when it comes to the creation of Binding Light. If y'all have any suggestions or questions for what I've updated, feel free to say here, or DM me on any of my socials~!

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Aria Hyacinth

One of the commanding soldiers of the official royal guard of Mystrall Castle; Stationed in an outside town nearby the castle. Her discipline with both herself and those in her command is commendable, it's no surprise she's given such a responsibility.
With an unmatched stamina and precise fighting style, she patiently holds her ground in battle while awaiting an opening from her opponent. She's a formidable fighter, and must be respected on the battlefield.


Apologies for ...

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Basic Overworld Movement - Binding Light

Hey y'all! I've been picking at the basics of the game, and so far it's going good! It's gonna look very bare-bones ofc, but before I do anything bigger with the project, I of course want to make sure I can implement the core features.


This lil recording showcases the basic overworld movement that'll be available to the player (Colors represent myself, Kayla, Luca, and Shelby). Each of us have our own ability; Dash, double jump, hover, and blink.

You'll be able to swap ...

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Kyria Terra

-The Land of Spirits-

Kyria is a place home to several settlements, and partially ruled by the princess of Mystrall Castle. The land cares for a diverse group of creatures, both small and large, and is also known for having the most sightings of spirits among the mortal realm. From the several temples across the land, to the views from the highest mountaintops, there's plenty to explore~

The official map for Binding Light! I have marked a few things for you guys to take a look at,...

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TwinTail - Redesign

"Our prince has fallen. He has fallen in such a way that cannot be redeemed. One with darkness as much as he is destined to spread death and misery. Our prince, beloved, let it pass, for we have all been left behind. Our prince... Prince of Shadows~"

-

I have shared TwinTail before out of context, but now you all have an idea how he fits in. TwinTail, Prince of Shadows, will reign darkness within the world of Binding Light~

He has been slightly redesigned to fit my vision of...

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Chapter 3 - Pages 38-43


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Chapter 3 - Pages 34-37

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Chapter 3 - Pages 31-33

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Chapter 3 - Pages 28-30

I know I said 2 pages/update now, but I couldn't help it <3

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Chapter 3 - Pages 26 & 27

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Chapter 3 - Pages 24 & 25

Was able to comfortably fit in these two pages for the update; Here's to hoping the rest will go smooth~ <3

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Chapter 3 - Page 22 & 23

Hi all! Sorry for the delays on catching back up to speed on F&B, though as of now we're back on schedule!

Also!! This is the start of having TWO pages released every other Friday!! This is to lead up to the finale of the comic by the end of the year, so sit tight! I'm excited to share the rest of the story with y'all.

As always, thank y'all so much for the continued support <333

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Chapter 3 - Page 21

Page 21!!
Sorry for the weird timing, I'm gonna try my best to get it back on track asap. Thank y'all for always sticking around to support me <33

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