
This is Merin β The Lightforged Draenei.
As a space fairing race, the Draenei have nominated a scout party to venture and discover new lands or planet that they could live in peace away from all the hardships they have faced in their home world.
After being chased by remnants of the Legion, the scout ship was faced with few options to escape. Outnumbered and away from home, they opted to bet everything by traveling through a wormhole that has appeared close by. If they die, at least it would not be by the Legion forces or being enslaved.
Being warped by time and space, the scout team vanished one after the other, and Merin is the only one left. Emerging in an unknown space she saw a planet that the local call VaM, which she attended to land her ship on an island that look promising.
Would you be the first to welcome a Draenei in Chaia Island?
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Context
To start off, thank you all for being patient with this release, some of you know what this is prior as it was posted in the WIP Tier. But honestly, 6 weeks to post something is a lot of time.
I'll spare you some details but more or less, I really worked a lot on making this character as close as possible with the source material. In fact, I had to learn shaders and slight programing to get this whole package working. Along the lines I have wonderful friends such as Orpheaned and DJSoapyKnuckles who helped me out greatly in achieving the final product you see today. Without their support I would have had more time to sink in this project to reach this level o quality.
Overall, this was a major challenge for me as I learned so much in such a short time, juggling between work which is giving me trouble lately and creative thinking to solve problems whenever I can. There was soooo much complications for this lady to be who she as as you could see her today. But that is all in the past and what's important is she is ready for a release.
In hindsight, there are some improvement that I could make, but it would take more time and I believe you guys had enough waiting to justify the "Perfection" and thus I could humbly say, here we are!
Again thank you for being patient and you should look forward for the next release, I have a great idea that mostly will be another game fantasy character. Will see how that pans out!
Additional Material:
Tail Wiggle
Pulsing Assets:

Collision Detection:

Please Enjoy this one π
Links:
-Merin - Link in Discord
-Script by MacGruber - PostMagic
-Clothing by Hunting-Succcubus - Enhanced Eyes
-Script by NoStage3 - UnityAssetVamifier
-Clothing by SuperRioAmateur - Wearable Nails
-Hair by VaMChan - Asian Princess Semi-Long
-Asset by hazmhox - Spacedust 101
Additional Link Courtesy of Orpheaned For letting me use his free asset release in the scene Skybox Cartoon.
Additional Special thanks for DjSoapyKnuckles For helping me with all code related stuff for this project and many projects to come.
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Notes:
-Troubleshooting - You need 1.19 Beta Opt In to access the AddonPackage.
-Configurations - Check the assets in the Demo Scene.
-Inside - Merin Look + Scene Asset + Tendrils + Tail + Saved Look
-Known Issues: 1 - Due to the way I configured the morphs, there is a slight disconnect between the eyeball and the eye socket, this can be observed only if the figure is not looking at you directly, you will see a gap there. This is sadly not fixable as I need to re-rigg the figure to match the eye socket with the current morphs which I did but prior to adjustments. The only work around is to redo the face sculpting which would increase the production time... Lessons learned.
-Known Issues: 2 - To get the eyes looking as they are, I sculpted the Iris to close up, which means adding plugins that alter or adjust the Pupil will have negative effects to the eye look, there will be a small dot as the plugin try to widen the Iris to give the pupil dilation effect.
-Known Issues: 3 - Clothing is not Optimized, it is recommended that you disable the clothing simulation as it chugs up a lot of resource utilization. This was done for one reason, to look good in photography but not practical usage for normal loving scenes. You go to Physics Tab under any clothing and uncheck Simulation. You will notice straight away that the clothing is deformed slightly.
-Known Issues: 4 - If you are seeing double tail/tendrils, it's probably my mistake for exporting the package as VR/Multi Pass instead of VR/Single Pass. Also this means you need to redownload the package as this was fixed as of the edit time. If you are downloading the package for the first time, this should not be a problem.
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