
Weapon (maul), very rare (requires attunement)
What's the best way to clear a room? Spin with this heavy maul!
I'll smash their faces with much disgrace and leave a mark that won't erase!
Halting foes with heavy blows that knock them off their feet tall.
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
A very heavy two-handed maul, that requires 18 Strength or higher to wield. Shockalus has a chain attached to the end of the handle and a large ring at the end of the chain.
Whirlwind Impact (Active Ability): As an action, you grasp the ring at the end of the chain and you spin with the maul. Make a single melee attack against each creature within 10 feet of you. Any target hit takes 2d6 bludgeoning damage and must make a DC 15 Dexterity saving throw. On a failed save, the target is pushed 5 feet away and knocked prone.
This ability has 2 charges, and it regains expended charges after a short rest.