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Corporate Development Memo (6/21/2020)

TO: My lovely Patrons

FROM: Grym Gudinna

SUBJECT: Corporate Development Memo (6/21/2020)

Ok, another update.  I know the basic question likely on everyone's mind is how it is looking for June 27-28?  Honestly, I'm going to move my goal back one day to June 28-29, but I think I have a good chance to make that date because I am hoping for two full days to just edit and add music, tweak etc.!

What did I learn from a week with more full-time type of work on the game?  Well, I did learn I can't count on extra hours being just as efficient as the earlier hours, but they are still pretty good.  I actually think I have an easier time writing if uninterrupted, but the renders are harder to make all day for me personally.  I wrote over 6,000 words (edited it down a little) down to 5,500 just this week which is like over 25% of the total dialogue I think! 

But I also learned that I can understand if there is burnout with people that do this for months at a time at this pace, it's hard!  I like my style a little better with some balance.  I may in the future target 9 weeks instead of 8 for an update to make it easier on myself, but I am thinking this while in the middle of this tough stretch, so I might feel differently after it is over!

I haven't quite finished today's work plan, but I am going to hit it pretty easily as Sunday I lightened it a bit.  So here's some bottom line information:

Week of 6/15/2020 to 6/21/2020: 108 renders, 5,500 words

Overall 0.2 Progress: 509 renders, 20,700 words

Estimated Progress: (95% script, 85% renders, 80% editing, 70% music)

What are my final roadblocks that could impact finishing on time?

1) One character design -- I have struggled with it and still am not happy, but keeping at it starting tomorrow again.  I have put off one scene for a while on this...

2) Editing/bugs -- I am testing as I go, but I am giving myself hopefully two full days to test and edit and hopefully I discover nothing weird.  I have so many little twists in choices that I know I haven't even tested them all yet.  (One example, one little dialogue I looked at today has four or five different conversations depending on a choice flag in Version 0.1 and it's just little flavor dialogue)

3) Health - Doubt it, but you never know, just covering all disclaimers, haha!

4) Biggest one is stopping myself from adding more dialogue, a few more renders, etc!  I have to force myself to just stop at some point before I end up over 600 renders or something!

I will do one last mini-update maybe late Wednesday but sorry if I don't respond well from this day on until the end, I am going to get very serious this last week!

I will also have a post for the testing tier on how they can help me when it releases and what to look for while playing so I can get great feedback to make last minute fixes if needed.  They can be very cosmetic, major, or whatever.  Any ideas are always welcome!

Well...I'm going to go back to this stuff, I am really looking forward to taking a few days off after this releases!  Thank you as always for your support, patience, encouragement, and I hope you enjoy the game!



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