Hi everyone!
I am about back home from a short trip and I really, really am glad I got a bit of a recharge/rest after this past update.
An Android version is now available on the page and basically update 8.2 is about done overall. I may make some final few tweaks for later, but it shouldn't impact any save files moving forward.
I am formally starting Part 3 tomorrow and will begin writing and outlining quite a bit. I am also focusing on a few key things:
1) I have s...
2025-02-02 22:39:30 +0000 UTC
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Hello everyone!
I am just posting a quick update while kind of recharging from this release.
First, I will be posting an Android release in the Final B Release post on this page that currently has the Window/Mac links. I will edit it within 20 minutes after I finish this post as I am currently uploading it to a link. So go to that post (I will try and change the title to say edited w/Android too) for it. I want to fully disclaim that I can't test it p...
2025-01-26 19:43:18 +0000 UTC
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Good morning everyone,
Please forgive if this pastes poorly, it is being copied from another document directly here but I think it should work.
I will keep this short since I just wrote yesterday on here. Basically, here is my desired plan to try and get out the game to $5 tier ASAP. I will try very hard to get it out in the next 3 days but please remember it will take me a bit longer to get an Android version because I first have to have the PC/Mac versions done on Renpy and i...
2025-01-19 18:30:41 +0000 UTC
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Hi everyone!
I hope those of you that are playing it are enjoying 8.2FinalA2! I just wanted to say that I am taking a short break but I will write a typical weekly summary on Sunday with more detail.
But I wanted to tell everyone to please be aware that moving forward my fiance is going to be screening messages for me on Patreon until further notice. So please be aware any messages to me are not entirely solo private so keep that in mind. This is a safety pre...
2025-01-18 21:19:16 +0000 UTC
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Just one more update as I am working hard on things -- I have run a bit behind my target date but am still very close to finishing. I underestimated how much of a backlog of business work was needed to be done by taking time off prior for getting the Test Version out in time. So it's really been non-KG demands that have impacted me a bit more than I hoped. But I am formally kind of saying I believe from this post -- I am giving notice that it's likely between 36-48 hours or so for me to re...
2025-01-16 09:09:41 +0000 UTC
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Hi everyone!
I've been up and then asleep and then up again at a super weird hour (6am here right now) so I just decided to try and post while I was up.
As I said in the earlier post this week, I am trying to get out a Final Version A this week, hopefully by Wednesday at the latest.
Here is where I am:
Animations are all in
Corrections are all in except the last dom scene
Sub path is done
Anais' game preview scene/intro on her game TQA (the game name ...
2025-01-12 16:04:33 +0000 UTC
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Hi everyone!
I am just writing a quick poll to gauge interest in the following:
I am moving along pretty well this week but I am desperately trying to get out something by Saturday.
Here is what I have changed from Test ---> up to Saturday 100% for sure
I have added the intro slide card
I have added my outro (it's a bit longer this time but done)
Ran through all checks/edits in general.
Animations will be in. (I usually reject about 50% of the one...
2025-01-10 03:09:50 +0000 UTC
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First of all, Happy New Year and 2025 to everyone!
I will list here where I am in terms of getting the Test Version to Final.
1) Corrections phase (basically done)
2) Animations/balancing points and flags (mostly done, about 70 percent adding animations last for this step)
3) One sub scene (have set up basic characters and wrote about half of the scene, so need to render it and write rest of it.)
2025-01-04 19:28:50 +0000 UTC
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Hi everyone!
For those of you that have had the chance to play the Test Version, I hope you are having fun! It was a lot of work for me especially that crazy last 20+ hour session, but I'm glad I got to deliver that version before Christmas!
I truly appreciate the comments/edits and other feedback I have gotten so far! This is definitely the best "feedback" group I have had since Episode 5 which was also really great for whatever reason!
So because I am trying to add three...
2024-12-29 10:40:55 +0000 UTC
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Hi everyone!
I'm working really hard, so going to keep this short and sweet.
I've gotten testing feedback from everyone but one last person, and I am basically always wanting to add more and tweak, but it's time to release the Test Version soon.
I just want to add music to all the render/dialogue corrections I have made, and then I'm releasing it. I want to be clear a few things are not content complete when it comes out:
1 sub scene the end, and 2 dom scenes. No out...
2024-12-22 18:14:27 +0000 UTC
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Hi everyone!
I am happy to say that the renders/dialogue are content complete -- meaning I have completed a rough draft of everything! So now it's editing mode, although I have gotten very far on the sub path already.
Editing Notes:
Sub Path: I have had three testers (these are more sub players so their context/input is more meaningful with vibe than tech) playing the sub path. They have eviscerated (this is a good word and I so happy they have looked at it carefully) the ga...
2024-12-15 17:34:26 +0000 UTC
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Hi everyone!
Sorry for the late post -- I asked my fiance to wake me up in 5-6 hours but he let me sleep and I ended hibernating for almost 12 hours! I guess I needed some rest -- I was up very late last night working on the game.
I am happy to report I am basically about 99% done with content -- I am working on the very last dom scene I want to include and I definitely will be done soon.
On the sub side, I am pretty far into editing. I have now had two non-sub players tes...
2024-12-09 04:30:58 +0000 UTC
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Ok keeping this one short to get right back to work, want to do a LOT tonight!
I am on the final dom scene now and have prepped/set it up and I hope to finish ALL content (a rough draft by the next weekly update). I am about 4-5 days behind where I hoped to be, but about 4-5 days ahead of where I feared so I'll take it.
I had to do some "double up" renders this week which means I have numerous shots on "screens" they watch where the characters have to watch a screen showing actio...
2024-12-01 23:59:25 +0000 UTC
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Hi everyone!
This is my last public post before an update comes out! (It means I am very close!) Sorry for this post being long, but I guess I'm saying it will be a bit long.
Forgive my images, I spent about 40 minutes looking for preview images and I realized after about 300 images that virtually all of them are too "adult" for a public post! I'll try and post some adult ones on Discord.
For Patrons, my render count was a tiny bit off last week - it was too low - so I ha...
2024-11-24 22:50:00 +0000 UTC
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Hi all!
I am essentially 95% done with all content which means a rough draft of written dialogue and renders.
My updated totals:
Main and Secret Sub Paths remain unchanged.
Dom Path 1,375 --> 1,517 (+142)
Sub Path 2,030 --> 2,060 (+30) (a last few cleanups and tweaks)
Total: 3,964 --> 4,136 renders (+172)
I am bit behind where I wanted to be, but still getting very close to h...
2024-11-18 00:29:36 +0000 UTC
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Hi everyone!
Sorry for being a bit late for some people on a Sunday, but for me it's still in the afternoon!
I have basically finished the sub path with tiny tweaks to fix. I am on full editing mode and spent a good amount of time on it this week so I could have a clear conscience moving to the dom path.
Basic stats:
Main/Secret Sub renders unchanged:
Dom Path + 50 --> from 1,325 to 1,375
Sub Path: + 70 --> from 1,970 to 2,030 (estimated final render...
2024-11-10 23:58:11 +0000 UTC
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Hi everyone!
I am happy to say I am just about finished with a rough version of the sub path. There is one more scene I want to add, but this may come after the Test Version is out. It will depend how long I take on the dom path.
I have a bit more to wrap up on my last sub scene I am working on, but I am definitely done with it pretty soon. I was hoping to get this done by November 1st, so I am a few days behind, but not too much. I am confident I am getting out the Test Versi...
2024-11-03 22:41:11 +0000 UTC
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Hi everyone,
First, I hope to finish all sub content this week. (just thought I would get right into it!)
I couldn't take the full week off because the one single client (by far my biggest one which is in Singapore/Malaysia) I could not avoid if it came up with a tasking did in fact come up with something this week. But I am going to take off most of this week now to make up for my planned time last week.
The update on count:
Normal (all see) renders: 232 --> 232<...
2024-10-27 21:01:49 +0000 UTC
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Hi everyone!
I'm getting pretty close to ending the sub path content. I have this entire week off so I will be grinding hard to try my best. :)
I got a little nap in last night but basically been up until about now (6am my time) so pretty tired and will keep this one short. I will try and do a much longer update next week. As I said last week, the game will be updated next month no matter what or else I won't bill December. I am hopeful I will finish all the primary content b...
2024-10-20 16:27:09 +0000 UTC
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Hi everyone!
I got a bit slammed this week with design work, but I have managed to get things together to set up a nice break for me to work on the game.
I will be off all other activities from about October 17th and not going back in to my office until the 28th on Monday. I am going to try and grind pretty hard during this timeframe and see what happens.
I am getting closer to the end of the sub path, now less than four scenes left and kind of working on the third to last ...
2024-10-13 20:31:43 +0000 UTC
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Hi everyone!
I am going to keep this one short as I am more into work mode and want to get back to some stuff today.
I did manage to kind of take Monday/Tuesday mostly off to do a lot of stuff like a great massage, pedicure/manicure, and played golf and went scuba diving as well. I feel really refreshed and ready to work very hard this month.
I have roughly four sub scenes left with some minor tweaks on one other one. I should be tackling two of those sub scenes this week ...
2024-10-06 19:57:14 +0000 UTC
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Hi everyone!
I decided it was about time to do a public post since I am about to turn the last corner for a final sprint to trying to finish the update.
First, the basic stats: (for those that are Patrons, you will understand the updated numbers from last week but for others just overall as of now)
Main Path (all see) 213 renders ---> 213 renders
Secret Sub Path 367 ---> 367
Dom Path: 1,246 ---> 1,310 (+64)
Sub Path: 1,203 ---> 1,269 (+66)
...
2024-09-29 12:19:20 +0000 UTC
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Hi everyone!
Another weekly update, and I will keep this one pretty brief as I am trying to work pretty hard this week to close out this month and I'm doing what is kind of fiscal quarter/end of year stuff for my main business. (closes out 9/30 this year) So I want to clear out everything major before October 1 so that month can be pretty heavy on the game. I will likely take some time off that month where I can, but I don't the exact dates yet.
I got a little sick - nothing ma...
2024-09-22 19:29:46 +0000 UTC
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Hi all!
Mostly this week closing up some scenes that I was on last week too -- I am doing a shift to mostly just kink scenes the next two weeks if things go well.
I will be shifting a bit more to sub side a bit as those scenes kind of better done first as the dom path has a few parallels with assets but very different results. So one or two scenes with Kane/Jake/Zach might on the dom path have Zach/Jake in a different situation but in a similar place.
Update renders:
...
2024-09-15 17:17:08 +0000 UTC
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Hello everyone!
Another weekly update, and I'm plugging along!
This week has a bit of set up stuff a tad more and it is leading to more kink scenes as the next chunk of my work (about 5 possible scenes total).
I am doing a little dom stuff alongside sub stuff right now because there are some parallels in what sub Kane may experience and what just Jake/Zach may face too. (Some similar things but also different) It's a bit easier for me to write certain scenes that way, bu...
2024-09-08 09:43:39 +0000 UTC
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Hi all,
I've got a free moment just getting back from everything today and I wrote some of this on the plane coming back and adding a bit more. I will put some pics on Discord later as I am writing from a laptop and don't have all the renders on me.
First, the update for the game:
Main Renders: 213 --> 213
Secret Sub 367 --> 367
Dom Path 990 --> 1,043 (+53)
Sub Path 904 --> 993 (+89)
Total Renders --> 2,474 --> 2,616 (+142)
-...
2024-09-02 06:12:32 +0000 UTC
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Hi everyone!
First of all, a reminder to people that haven't read it to check out the August 18th corporate memo which talks about changes to Apple and Patreon. Those changes are coming November and I will update with anything new near that date to either confirm no changes or update with new information.
Second, my next update will be a MONDAY, SEPT 2 or maybe late that Sunday night my time so please don't worry if my normal Sunday post is a bit late. My best friend has somethi...
2024-08-25 18:33:54 +0000 UTC
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This post will be long, but I hope people read it carefully, especially bullet point number 2, which deals with Patreon/Apple changes coming to the site and how memberships work.
1. Game Update:
First, I always want to update the weekly count for the game and where things stand. I did a very deep dive last Sunday/Monday in organizing the entire update and feel a LOT better about where things stand overall. I feel like I can see the light at the end of the tunnel. I will now ...
2024-08-18 12:30:44 +0000 UTC
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