XaiJu
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Progress Report

Howdy all! I'd say Happy Holidays...but I'm still planning a post for Christmas Eve, so I'll hold it until then ;-). For now, we're due for a Progress Report!

Escape Game

Which I still haven't named -_-. Doh. 

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ANYWAY. It's going mostly pretty well. If I keep on pace, I should completely finish the rendering for the game tonight. Basically all that's left is a single set of auxiliary renders. At worse, I might need to run a few tomorrow. I regret that it's probably going to be impossible to insert all the extra little options I'd hoped for. But that was always a hope rather than an expectation. And mostly would have consisted of some alternate ways to 'solve' various steps.

Regardless, so long as I don't have too much issue with the programming and writing, it should release either on time or very close to on time. I'm taking the 24th and 25th off entirely, aside from doing the Holiday reward post (most likely the evening of the 24th). And I have somewhere to be on New Years Eve (mostly against my will). But I'll have the five days between those two to hammer at the programming/writing/testing. Given it's all already mapped/outlined, and I'm using TWINE, that should be enough.

Silas Station

Renders are done, including post-processing. This is what I'll be spending most of tonight working on. With any luck at all, that means I'll be posting it tomorrow. So, about the usual timing.

Short Stories

The Holiday themed short is completely done and edited, to be released with the extra Wallpapers on the 24th. So, yay for that bit.

I haven't even outlined the other short, which means it's possible it won't make the end-of-month deadline. But that's always the case with shorts. They are the lowest priority. And it will get done, even if it means taking a day or two out of January to sort it out. It's only a matter of if it's done by the official deadline I set for myself or not. 

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