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Chastity Quest - Chasing the Next Release

Alright! I kinda intended to put this up earlier today, so that the DoL poll that will go up tomorrow didn't bury is as quickly, but circumstances sort of overran me a bit. Oh well, I'll just stick a reminder with a link to this so it hopefully actually gets seen :-).

Anyway, this is the second of three planned New Game Proposals. So, here we go...

Chastity Quest - Chasing the Next Release

As you can see...this one actually has a working title! Mostly because I jotted that down when I first had the idea. Well, a less clever variant of it, at least. Regardless of that little detail, the first thing to state is that this game is a lot more like The Dungeon of Lewdity, in some ways, than the Drow Trainer game I described a few days ago. 

Background:

The basic premise is that an adventurer (female protagonist explicitly this time) has run afoul of a Cursed Chastity Belt in the process of their questing. Of course...said belt isn't exactly you're run-of-the-mill belt! It's been enchanted not simply to deny access, but to mess with whoever is wearing it! Capable of forming plugs and toys, vibrating, shocking, and any number of other effects, it has its wicked way with the adventurer whenever it feels like it. Sometimes it lets (or MAKES) her cum...other times it simply drives her repeatedly to the edge and refuses to allow her to go over.

And that's only the beginning.

As the player/adventurer quests to remove the belt, they will find themselves in a wide variety of different situations. They may find that, in order to get the next clue they need, that they will need to accept another piece of bondage gear, or serve as an innkeeper's pet barmaid for a week, or any number of other twists. Meanwhile, they will become increasingly desperate for climaxes, willing to do whatever it takes to get off despite the limitations of the belt. They may even find opportunities to rid themselves of it for a time...only to somehow end up back in chastity and seeking to be released! Don't worry, despite the seeming limitations of the idea, there will be plenty of chances for sex...if you want to look for them...and if she's willing to pay the costs...

Gameplay: 

In order to keep things from becoming overly complicated, gameplay will be SOMEWHAT linear. What I would be looking to do is move the player from one location (say a dungeon, town, or wizard academy, as examples) to another as the main plot pieces fall into place. However, at each of these locations, there would be numerous different options for things to do. Taking a town as an example, there might be:

1) An inn that you can trade 'services' for rumors in.

2) A half-giant blacksmith that can temporarily remove the belt by force...until it magically reconstructs itself from the power of the curse on it. Of course, he'll probably want more in payment than just coin...

3) An information broker that could provide a hint as to where you need to go next...but isn't going to give you anything for free...

4) An adventuring party that could use your combat skills...if you can stay sane enough to fight. Which might require some creative help from someone else in town (like the blacksmith or thief). 

5) A Journeyman wizard who offers to take a look...only to trigger a trap on the belt that causes both of you to end up in high-security bondage gear! Which you then have to figure a way out of...

6) A thief who offers her skills to help you cum despite the belt...but only in return for being her slave for a month or two...

7) A courier who offers you a job...as a ponygirl delivery girl. But, hey! You need the money for the information broker...unless you want to pay in more humiliating ways...

8) Run into another girl (or guy!) trapped in a similar situation. Help or hinder as you will. (Note: I'm designing the world for this one to have had some pervert mages/societies in the past, so traps like this are common enough to draw sympathy but no surprise. The protagonist's situation is simply a rare case where the magic is too powerful for the usual methods of fixing it to work)

Etc. Etc. The goal would be the make each location feel like a fairly expansive area, with plenty of options, both obvious and hidden, to track down and experience. Then, when you're satisfied, move onto the next location (assuming, of course, that you've found the next clue!).

Assets/Game Engine/Art: 

Alright! So, one option for this game is the same as for the Drow Trainer game. That being Daz3d. See notes in that game's Assets/Game Engine/Art section on why I think I could make that work again.

However! The other option is one that is ALSO an option for the Drow Trainer game. I didn't mention it as I was still trying to puzzle out if it could work well enough or not. The attached teaser images are from this possibility... Essentially, what you're looking at here, is a fairly heavily modded copy of Skyrim. The model/character in question is ONLY a technical feasibility test. I've already made additional changes, as it happened, to improve the character's look and the overall graphics. 

This had actually been suggested to me before (by long-time patron Dark Jade, if memory isn't failing me), but at-the-time it both wasn't feasible for the specific game AND I honestly hadn't realized just how impressive the modset was for the adult Skyrim community. Having said that, I'm still exploring this option. I've spent a fair bit of time playing with both Oldrim and Special Edition, attempting to see if either could be set up as a way for me to get lots of quick visuals (possibly even some gifs). I also wanted to try and figure out if I was going to be mugged in a dark alley by the modder community if I used their mods in a game... 

Given that my games are ALWAYS provided Free, with early release and extra non-game rewards for Patrons, rather than an actual permanent paywall on game content, I THINK the answer to the 'am I going to be mugged' question is 'no.' Many mods are released under a Creative Commons or GNU license. Moreover, there are apparently a number of Patreon pages out there that do nothing but provide NSFW screenshot packs from heavily-modded Skyrim. Seriously impressive and artist ones, mind you, but still the point stands...

As such, the tentative answer to my feasibility study is a 'yes, I could do it this way,' Better yet, if I do it this way it would probably mean a considerably larger amount of content in each release, as I wouldn't be facing the same render-time issues as with Daz3d. 

Chastity Quest - Chasing the Next Release Chastity Quest - Chasing the Next Release Chastity Quest - Chasing the Next Release

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