Update Log: 2022-05-02
Added 2022-05-02 22:23:27 +0000 UTCUpdate Log: 2022-05-02
It's been awhile. I have taken a break from the bus for a bit to have some me time and to work on my other worlds to avoid complete burn-out. Currently have been playing with synced Nav Agents (AI) and was playing around with a few world idea's; so I thought I'd share them.
For those curious about the new plushies, they are still being added to the bus, so don't worry. They will appear in the public build whenever I finish the bus update.
Byte Prototype: They randomly wander with random names, colors, and appearance & features. You can pat them, but there's not much too them outside this at the moment; but they are fully synced. They are based off my Rift Gardens concept. Unsure if I'll expand them into anything large. Current patron names were added to the name array in case I do something with them in the future.

Monster Prototype: Something a little more advanced; I have been working with some friends to create a horror gamemode inspired by stuff like TF2's Slender Fortress gamemode and other games revolving around collecting and running from a monster. It is not playable yet, but the prototype has a majority of the systems finished, such as synced rounds, support for multiple maps and monsters and synced monster patrols / chasing.
