Work on bug fixes 修正BUG的工作
Added 2021-07-10 09:50:43 +0000 UTCAs you can see, Changed-sp has a new TF mechanism: fusion!
When there are two gummy beasts present, and you get possessed by one of them and then get hit by the second one, it triggers a second TF, which is fusion progression!
There are currently six places in the game that have this animation.
如你所见,Changed-sp有一种全新的TF机制:融合!
当有两只胶兽存在时,你被其中一只附身之后,又被第二只撞到,就会触发第二段TF,这就是融合进阶!
游戏中目前有六个地方有这种动画:

White Knight (requirement: first possessed by the patch in the box)
白色骑士(要求:先被箱子里的补丁附体)

Room five (the first to attract out the pudding under the blanket, after which the order of being possessed does not matter)
五号房间(首先要吸引出毯子之下的布丁,之后被附体的顺序不重要)

Disinfection room number one (you need to hold on until both appear to see the second section TF)
一号消毒室(你需要坚持到两只都出现才能看到第二段TF)

A small room after the disinfection room (where four puppies used to come after you, they have the same animation as the first disinfection room, but the picture is different)
消毒室之后的一个小房间(这里曾有四只小狗会来追你,它们的动画与一号消毒室一样,但图片有所不同)

The library's tail parasite monster (after sitting on the floor by the tail TF, the shadow will actively go to you)
图书馆的尾巴寄生怪(被尾巴TF坐到地上之后,影子会主动去找你)

Rabbit (the order does not matter, the rabbit's second animation will make you lose and gain)
兔子(顺序不重要,兔子的二段动画会让你失去,也会让你获得)

Raccoon (the order does not matter, it is easy to stick to the two raccoons are present, before the AI revision, their two animation is difficult to trigger, because they are difficult to touch you)
浣熊(顺序不重要,很容易坚持到两只浣熊都出现的时候,AI改版之前,它们的二段动画很难触发,因为他们很难碰到你)

My memory is these, I should not forget the other, the second paragraph of these animations are not easy to trigger out, it is easy to be submerged in the current version of the hundreds of animations
我记忆中就是这些了,我应该没有其他忘记的,这些动画的第二段不太容易触发出来,很容易就被淹没到现版本上百个动画之中了

Maybe you remember here, in fact, this is not part of the "two TF", they just detect whether you are wearing pink underwear, and then play a different animation according to this, for some of these guys to draw two separate animation really gave me a long headache
或许你还记得这里,其实这里并不属于“二段TF”,他们只是检测你是否穿了粉色内裤,然后根据这个播放不同的动画而已,为这些家伙其中一些单独画两个动画真的让我头痛了很久

What about bugs, you may ask? Well, when you are possessed by the first gummy beast and the second one hasn't touched you or hasn't appeared, if you press space or Z, the investigation button, if you are facing the right direction, you will be able to read the text in that direction, such as a raccoon, and if you are in the first stage against the poster on the wall, you will be able to investigate the poster during the animation
或许你会问,BUG呢?好吧,当你被第一只胶兽附体,并且第二只还没碰到你或没有出现的时候,如果你按下空格或Z,也就是调查键,如果你的朝向正确,你就能够读取到那个方向的文本,比如浣熊,如果你在第一阶段贴着墙上的海报,你就能够在动画时调查海报

The reason is simple, to trigger the second animation, I must ensure that the player's AI is still "alive", when the first animation began to play, in fact, you are only fixed in place, which is different from the ordinary other animation, so you can still investigate the surrounding things
原因很简单,想要触发二段动画,我必须要保证玩家的AI还“活着”,当第一段动画开始播放,其实你只是被定在原地而已,这一点与普通的其他动画不同,所以你仍然可以调查周围的东西

As for the solution? I can't make the player unable to investigate when they are fixed, I have to make the player's AI still exist so that the second one can find you, I can set everything in those seven rooms to "all items cannot be investigated after being TF", but I'm too lazy, I used a more fantastic solution, in RPGMAKER, you can investigate Objects under your feet, in Changed, usually the sewers can be investigated, the items under your feet are higher priority than the level around you, so I added a transparent brick in these seven rooms, when you are TF, this brick will appear under your feet, so that every time you press space, you are actually investigating this transparent brick, so you will not pop up around you! The investigation text for the items around you now
至于解决办法?我不能让玩家在被定住时无法调查,我得让玩家的AI仍然存在,这样第二只才能找上你,我可以把那七个房间里的东西都设置成“被TF之后所有物品无法被调查”,但我太懒了,我用了更奇妙的办法,在RPGMAKER,你可以调查脚下的物体,在Changed中,通常都是下水道可以调查,在你脚下的物品被调查的优先级别是高于你身边四周的级别的,所以我在这七个房间里添加了一块透明的砖,当你被TF,这块砖就会出现在你脚下,这样,你每次按下空格,你实际上是在调查这块透明的砖,这样就不会弹出你周围物品的调查文本了

This does not sound like a "bug fix", in fact, I have done many similar things to this game, for example, every time you enter the QTE interface, you are actually just pulled into the room where you can not see
这听起来不像是“修复BUG”,其实我对这个游戏做过很多次类似的事情,比如,你每次进入QTE界面,其实只是被拉进了这个房间里你看不到的地方罢了

Dark Labyrinth? No, that's just a black circular picture that covers the screen!
黑暗迷宫?不,那只是一张覆盖了画面的黑色圆形图片而已!

Very interesting facts
很有趣的事实

Most of my releases, will come with the project file, if you open the game with RPGMAKERVX, hold CTRL to be able to go through the wall, then you will see how ridiculous the wall decorations are
我的大部分发布,都会附带工程文件,如果你用RPGMAKERVX打开游戏,按住CTRL就能够穿墙,那样的话你就会发现,墙上的装饰品有多么可笑


In addition, thanks to a fan's reminder, I realized that the original puro's shadow material was actually modified from the old version of the thin avatar, I now use the new version of the avatar, he looks a little fatter than before
另外,幸亏一位粉丝的提醒,我才发现,原来puro的影子素材居然是从旧版瘦瘦的个头像修改而来的,我现在沿用了新版的头像,他看起来比以前胖了一点
Comments
Unfortunately: only seven combinations
Snow Dragon
2021-07-12 06:42:38 +0000 UTCMultiple-enemy interactions in games has always been a favorite of mine. As soon as I see that it's a thing, I'll try to lure a bunch of enemies into the same area to see if they have combination animations.
Grey
2021-07-11 07:46:31 +0000 UTCNice looking at the fusions and man thats alot of funny Bugs haha as always keep it up and take care!
Thorne Borg
2021-07-11 02:18:33 +0000 UTCIt's not fat, it's FLUFF
Tyler Bequeaith
2021-07-10 23:29:37 +0000 UTCthick puro
fizzlify
2021-07-10 19:15:31 +0000 UTCThe fluffier puro gets the more we'll love him uwu
ZekromPlayer
2021-07-10 16:51:54 +0000 UTCPuro but with more fur :D
JAgaiMOSANG
2021-07-10 15:11:28 +0000 UTC有做出想要的效果就不用在意是否“修正”問題w (除非會導致新的bug出現(・ω・`) )
ObuRibion
2021-07-10 15:05:39 +0000 UTC太强了!!大大!!!
C
2021-07-10 11:31:33 +0000 UTCI certainly don't mind Puro looking fatter than before! More Puro to love is always good :D
Shiny Umbreon
2021-07-10 10:29:58 +0000 UTCI can't wait!!!!
Akiko
2021-07-10 10:07:45 +0000 UTC果然是大神!透明砖那个方法实在是太强了555,怎么想到的!!!我的解决方法简直相形见绌了QAQ
Dunk
2021-07-10 10:03:42 +0000 UTCNew episode of "Boundary Break"? 🦊 I think that's probably a better solution than modifying all nearby objects to become impossible to investigate during TF.
Rapax or 希狐
2021-07-10 09:57:27 +0000 UTC建议前往rpg.blue发布事件流教程(?
南宫逸枫
2021-07-10 09:52:15 +0000 UTC